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Eh sempre da quel sito di direct download di cui ho parlato altre volte, se non avete abbonamento premium all'host nada.
Nell'articolo di techpowerup consigliavano anche di metter mano all'ini del gioco quindi mi sembra giusto evidenziarlo per bene.
Alan Wake 2's config files are located at %LOCALAPPDATA%\Remedy\AlanWake2, the config file is named renderer.ini.
There's several useful settings that are not configurable in the game's settings: m_bVignette: set this to "false" to disable vignetting m_bDepthOfField: set this to "false" to disable depth of field m_bLensDistortion: set this to "false" to disable lens distortion Once you've disabled those three, and set film grain (m_bFilmGrain) and motion blur (m_eMotionBlur) to disabled in the settings, the game will look MUCH sharper. This will help upscalers do their job and result in a much more stable image, without jitter. m_eSSAAMethod: This lets you select the upscaler. Officially you can only choose between DLSS and FSR. By modifying the ini you can select other options too: 0=Native, 1=FXAA?, 2=DLSS, 3=FSR There is no in-game sharpening slider for DLSS and FSR. Here you can set m_fSSAASharpening to enable and control the amount of sharpening applied after upscaling Last but not least, we have m_fFieldOfViewMultiplier, which defaults to "1.0." Increase it to make the field of view wider. Another setting that's not exposed in the game menu. Here's the default config file for reference that I got when I started the game for the first time on my system.
Please note that testing was conducted with different settings, i.e. native rendering (DLAA) except for the DLSS Scaling page.
INI. DA COPIARE E INCOLLARE
{ "objectType": "rend::UserRendererSettings", "objectVersion": 42, "m_iOutputResolutionX": 2560, "m_iOutputResolutionY": 1600, "m_iRenderResolutionX": 1707, "m_iRenderResolutionY": 1067, "m_iLastWindowSizeX": 0, "m_iLastWindowSizeY": 0, "m_eWindowMode": 1, "m_eVSync": 0, "m_bFilmGrain": true, "m_bVignette": true, "m_bDepthOfField": true, "m_bLensDistortion": true, "m_bUnlockAspectRatio": false, "m_bPreferScRGBHdr": false, "m_fFieldOfViewMultiplier": 1.0, "m_eVolumeLightQuality": 1, "m_eVolumetricSpotLightQuality": 1, "m_eShadowResolutionQuality": 1, "m_eShadowFilteringQuality": 1, "m_eShadowDetailQuality": 1, "m_eTextureResolution": 2, "m_eTextureFilteringQuality": 1, "m_eLodDetail": 0, "m_eSSAOQuality": 1, "m_eSSRQuality": 1, "m_eEffectQuality": 1, "m_eScatteredEntityQuantity": 3, "m_eHeightfieldQuality": 1, "m_eMotionBlur": 1, "m_eGIQuality": 2, "m_eRTReflectionQuality": 0, "m_eRTTransparentQuality": 0, "m_eRTIndirectDiffuseQuality": 0, "m_eRTReSTIRQuality": 0, "m_eRTDirectLightDenoisingQuality": 0, "m_eRTDebrisQuality": 0, "m_ePTQuality": 0, "m_ePTDenoisingQuality": 0, "m_eSDFQuality": 1, "m_eHdrQuality": 1, "m_fHDRPaperWhite": 2.5, "m_fHDRUIBrightness": 2.5, "m_fHDRMaxOutputNitsOverride": -1.0, "m_fSDRCustomGamma": 2.200000047683716, "m_eSSAAMethod": 2, "m_fSSAASharpening": 0.0, "m_eHighQualityPost": 0, "m_eFogQuality": 1, "m_DLSSRR": false, "m_DLSSFG": false, "m_eLODDetail": 1 }
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