Il gioco crasha come avveniva con Nier Automata...cioè dopo un fastidioso suono di avviso. Quindi inutilizzabile.
Ora sto riscontrando in continuazione crash nella seconda mappa quando...
s_10_ignis04.sax removed.
[Sound Driver] data://sound/resources/07051cp01_04lcs_10/jp/cp01_04lcs_10_noct04.sax removed.
[Sound Driver] data://sound/resources/07051cp01_04lcs_10/jp/cp01_04lcs_10_noct05.sax removed.
[Sound Driver] data://sound/resources/07051cp01_04lcs_10/jp/cp01_04lcs_10_noct02.sax removed.
[Sound Driver] data://sound/resources/07051cp01_04lcs_10/jp/cp01_04lcs_10_ignis03.sax removed.
[Sound Driver] data://sound/resources/07051cp01_04lcs_10/jp/cp01_04lcs_10_paper01.sax removed.
[Sound Driver] data://sound/resources/07051cp01_04lcs_10/jp/cp01_04lcs_10_noct06.sax removed.
[Sound Driver] data://sound/resources/07051cp01_04lcs_10/jp/cp01_04lcs_10_noct08.sax removed.
[Sound Driver] data://sound/resources/07051cp01_04lcs_10/jp/cp01_04lcs_10_ignis05.sax removed.
乗車完了
[Interaction] @Terminate : Frame 22787 Actor 5 ID 16820261 Count 0 Pos 21814.48 69.30 14057.35
[GameFlag] Fixid=false :17078728=0
[SysPackageLoadArea] >>> request load [character/ve/ve00/script/ve00_props_load.ebex] : initialMode=0
Request loading AnimPack: data://character/nh/nh01/anim/pack/f2f/vehicle_f2f.pka.
Request loading AnimPack: data://character/nh/nh02/anim/pack/f2f/vehicle_f2f.pka.
Request loading AnimPack: data://character/nh/nh02/anim/pack/f2f/vehicle_f2f_1000a.pka.
Request loading AnimPack: data://character/nh/nh03/anim/pack/f2f/vehicle_f2f.pka.
Request loading AnimPack: data://character/nh/nh03/anim/pack/f2f/vehicle_f2f_1000.pka.
Request loading AnimPack: data://character/nh/nh00/anim/pack/f2f/vehicle_f2f_0010.pka.
Request loading AnimPack: data://character/nh/nh00/anim/pack/f2f/vehicle_f2f_0020.pka.
Request loading AnimPack: data://character/nh/nh00/anim/pack/f2f/vehicle_f2f_0030.pka.
Request loading AnimPack: data://character/nh/nh00/anim/pack/f2f/vehicle_f2f_1000.pka.
Request loading AnimPack: data://character/nh/nh00/anim/pack/f2f/vehicle_f2f_1030.pka.
Request loading AnimPack: data://character/nh/nh00/anim/pack/vehicle.pka.
Request loading AnimPack: data://character/nh/nh01/anim/pack/vehicle.pka.
Request loading AnimPack: data://character/nh/nh03/anim/pack/vehicle.pka.
Request loading AnimPack: data://character/nh/nh02/anim/pack/vehicle.pka.
[SysPackageLoadArea] +++ load +++ : reqIndex=0, character/ve/ve00/script/ve00_props_load.ebex
Finish loading AnimPack: data://character/nh/nh01/anim/pack/f2f/vehicle_f2f.pka (time=415.344 ms).
Finish loading AnimPack: data://character/nh/nh02/anim/pack/f2f/vehicle_f2f.pka (time=440.535 ms).
Finish loading AnimPack: data://character/nh/nh02/anim/pack/f2f/vehicle_f2f_1000a.pka (time=464.913 ms).
Finish loading AnimPack: data://character/nh/nh03/anim/pack/f2f/vehicle_f2f.pka (time=559.002 ms).
Finish loading AnimPack: data://character/nh/nh03/anim/pack/f2f/vehicle_f2f_1000.pka (time=559.028 ms).
Finish loading AnimPack: data://character/nh/nh00/anim/pack/f2f/vehicle_f2f_0010.pka (time=622.606 ms).
Finish loading AnimPack: data://character/nh/nh00/anim/pack/f2f/vehicle_f2f_0020.pka (time=622.625 ms).
Finish loading AnimPack: data://character/nh/nh00/anim/pack/f2f/vehicle_f2f_0030.pka (time=622.627 ms).
[GameFlag] Fixid=false :17065422=0
Finish loading AnimPack: data://character/nh/nh00/anim/pack/f2f/vehicle_f2f_1000.pka (time=634.523 ms).
Finish loading AnimPack: data://character/nh/nh00/anim/pack/f2f/vehicle_f2f_1030.pka (time=634.537 ms).
[SysPackageLoadArea] >>> load end [character/ve/ve00/script/ve00_props_load.ebex]
>>> load completed (ve00_props_load), time=698.312 ms
Finish loading AnimPack: data://character/nh/nh00/anim/pack/vehicle.pka (time=730.258 ms).
Finish loading AnimPack: data://character/nh/nh01/anim/pack/vehicle.pka (time=754.875 ms).
Finish loading AnimPack: data://character/nh/nh03/anim/pack/vehicle.pka (time=821.961 ms).
CharaResourceManager::RegisterIndependentCharaEntry : character/pr/pr06/entry/pr06_001.ebex?moditementryid=-888410288
CharaResourceManager::RegisterIndependentCharaEntry : character/pr/pr06/entry/pr06_001.ebex?moditementryid=5
[CharaResourceManager] +++ load +++ : character/pr/pr06/entry/pr06_001.ebex
Finish loading AnimPack: data://character/nh/nh02/anim/pack/vehicle.pka (time=1034.149 ms).
Spawn Count : 1/1 (addr = 000001F0B6AD05E0)
Created Spawn : 1/1 (addr = 000001F0B6AD05E0)
Spawn Count : 1/1 (addr = 000001F0B6ACEEC0)
Created Spawn : 1/1 (addr = 000001F0B6ACEEC0)
[Quest] QuestId(16882972:) Overwrite NextProgressId(16882899:)
Menu\MenuSwfPlayer.cpp(686): [MenuSwfPlayer] Couldn't found the label. Label=
[Quest] OnActivateEventStartProgress(WAIT_SET_NEXT_PROGRESS_STATE) questId(16882972:) progressId(16882899:)
[Quest] OnActivateEventStartProgress(WAIT_SET_NEXT_PROGRESS_STATE) questId(16882972:) progressId(16893506:)
[SysPackageLoadArea] >>> request load [quest/leide/scenario_ch01/qt_ch01_0040/qt_ch01_0040_04.ebex] : initialMode=0
[SysPackageLoadArea] +++ load +++ : reqIndex=0, quest/leide/scenario_ch01/qt_ch01_0040/qt_ch01_0040_04.ebex
[SysPackageLoadArea] >>> request load [environment/world/ebex/leide/leide_l/le_l_northgate_middle.ebex] : initialMode=0
Platform Available MemorySize=4289867048 File=165 Revision=1138403
[SysPackageLoadArea] >>> request load [environment/world/ebex/leide/leide_l/signboard/le_l_signboard_north.ebex] : initialMode=0
[TimedQuest] 定義済みのラベルに上書きました:Label=(17139661):Var=0
[TimedQuest] 定義済みのラベルに上書きました:Label=(17139661):Var=1
d:\project\re_black\prog\luminous\Sources\Luminous/Framework/Sequence/SequenceValue.h(428): Invalid type [TYPE_NONE] for SequenceValue::GetFixid()
[SysPackageLoadArea] +++ load +++ : preLoad : reqIndex=0, environment/world/ebex/leide/leide_l/signboard/le_l_signboard_north.ebex
[SysPackageLoadArea] +++ load +++ : preLoad : reqIndex=1, environment/world/ebex/leide/leide_l/le_l_northgate_middle.ebex
Entity\Asset\EntityPackageXmlLoader.cpp(1734): [EntityPackageXmlLoader] reference not found : object path=(null), reference path=entities_.VFX_Des_dp50_000.entities_.sequence01.nodes_.[0]
Entity\Asset\EntityPackageXmlLoader.cpp(1734): [EntityPackageXmlLoader] reference not found : object path=(null), reference path=entities_.VFX_Des_dp50_000.entities_.sequence01.nodes_.[0]
Entity\Asset\EntityPackageXmlLoader.cpp(1734): [EntityPackageXmlLoader] reference not found : object path=(null), reference path=entities_.VFX_Des_dp50_000.entities_.sequence01.nodes_.[0]
Entity\Asset\EntityPackageXmlLoader.cpp(1734): [EntityPackageXmlLoader] reference not found : object path=(null), reference path=entities_.VFX_Des_dp50_000.entities_.sequence01.nodes_.[0]
Entity\Asset\EntityPackageXmlLoader.cpp(1734): [EntityPackageXmlLoader] reference not found : object path=(null), reference path=entities_.VFX_Des_dp50_000.entities_.sequence01.nodes_.[0]
Entity\Asset\EntityPackageXmlLoader.cpp(1734): [EntityPackageXmlLoader] reference not found : object path=(null), reference path=entities_.VFX_Des_dp50_000.entities_.sequence01.nodes_.[0]
ShaderDriver\MaterialGmtlShaderDriver.cpp(350): Missing uniform buffer for engine env parameter: cbMeshFlags
CharaResourceManager::RegisterIndependentCharaEntry : character/es/es02/entry/es02_000_rifle.ebex
CharaResourceManager::RegisterIndependentCharaEntry : character/es/es02/entry/es02_030_riflesniper.ebex
CharaResourceManager::RegisterIndependentCharaEntry : character/es/es02/entry/es02_000_rifle.ebex
CharaResourceManager::RegisterIndependentCharaEntry : character/es/es02/entry/es02_030_riflesniper.ebex
CharaResourceManager::RegisterIndependentCharaEntry : character/es/es02/entry/es02_000_rifle.ebex
CharaResourceManager::RegisterIndependentCharaEntry : character/es/es02/entry/es02_030_riflesniper.ebex
CharaResourceManager::RegisterIndependentCharaEntry : character/es/es02/entry/es02_030_riflesniper.ebex
CharaResourceManager::RegisterIndependentCharaEntry : character/es/es02/entry/es02_000_rifle.ebex
CharaResourceManager::RegisterIndependentCharaEntry : character/es/es02/entry/es02_000_rifle.ebex
CharaResourceManager::RegisterIndependentCharaEntry : character/es/es02/entry/es02_000_rifle.ebex
CharaResourceManager::RegisterIndependentCharaEntry : character/es/es02/entry/es02_000_rifle.ebex
CharaResourceManager::RegisterIndependentCharaEntry : character/es/es02/entry/es02_000_rifle.ebex
CharaResourceManager::RegisterIndependentCharaEntry : character/es/es02/entry/es02_000_rifle.ebex
CharaResourceManager::RegisterIndependentCharaEntry : character/es/es02/entry/es02_000_rifle.ebex
CharaResourceManager::RegisterIndependentCharaEntry : character/es/es02/entry/es02_000_rifle.ebex
CharaResourceManager::RegisterIndependentCharaEntry : character/es/es02/entry/es02_000_rifle.ebex
CharaResourceManager::RegisterIndependentCharaEntry : character/es/es02/entry/es02_000_rifle.ebex
CharaResourceManager::RegisterIndependentCharaEntry : character/es/es02/entry/es02_000_rifle.ebex
Actor\ActorEntity.cpp(111): Entity[actorentity01] のCharaEntryが指定されていません。in [quest/leide/scenario_ch01/qt_ch01_0040/qt_ch01_0040_04.ebex]
[CharaResourceManager] +++ load +++ : character/es/es02/entry/es02_030_riflesniper.ebex
CharaResourceManager::RegisterIndependentCharaEntry : character/dp/dp45/entry/dp45_000.ebex
CharaResourceManager::RegisterIndependentCharaEntry : character/dp/dp60/entry/dp60_001.ebex
CharaResourceManager::RegisterIndependentCharaEntry : character/dp/dp60/entry/dp60_002.ebex
CharaResourceManager::RegisterIndependentCharaEntry : character/dp/dp45/entry/dp45_000.ebex
Actor\SequenceActionActorCreateBase.cpp(454): Actor生成 : キャラエントリが設定されていません。
[CharaResourceManager] +++ load +++ : character/dp/dp45/entry/dp45_000.ebex
[CharaResourceManager] +++ load +++ : character/dp/dp60/entry/dp60_001.ebex
[CharaResourceManager] +++ load +++ : character/dp/dp60/entry/dp60_002.ebex
CharaResourceManager::LoadNoAutoLoadCharaEntry : data://character/ea/ea02/entry/ea02_000_rifle.ebex
CharaResourceManager::LoadNoAutoLoadCharaEntry : data://character/ea/ea02/entry/ea02_000_rifle.ebex
### called delete mappedBakedDiffuseTexture_
### called delete mappedBakedNormalTexture_
Animation IKLookAtController.cpp(640): [IKLookAt] BAD DATA - Cannot find base animation for additive LookAt, (null), 16857004
Animation IKLookAtController.cpp(640): [IKLookAt] BAD DATA - Cannot find base animation for additive LookAt, (null), 16857004
Actor\ActorEnvironmentInfo.cpp(50): WallDirection's memory storage must be in ActorEnvironmentInfo.
Actor\ActorEnvironmentInfo.cpp(50): WallDirection's memory storage must be in ActorEnvironmentInfo.
Actor\Component\Sound\AutoSEComponent.cpp(494): [AutoSe]Accessary sound settings are invalid. chara: 16857002, knock: 1 rub: 0
Actor\Component\Sound\AutoSEComponent.cpp(494): [AutoSe]Accessary sound settings are invalid. chara: 16857002, knock: 1 rub: 0
create clsn: "data://character/ea/ea02/clsn/ea02_000.clsn".
create clsn: "data://character/ea/ea02/clsn/ea02_000.clsn".
[Bonamik] Imported : Solvers(7), Bodies(20), Links(6), Planes(0) SM(0)
----------------- Kinematics(15), Constraints(0), Cones(5), Links(6), Collisions(6), Self-collisions(0)
----------------- ChainRoot(7), GrassInteract.(1), Possessions(0)
[Bonamik] Start loading data://character/es/es02/physics/es02_000.bnm
[Bonamik] Imported : Solvers(7), Bodies(20), Links(6), Planes(0) SM(0)
----------------- Kinematics(15), Constraints(0), Cones(5), Links(6), Collisions(6), Self-collisions(0)
----------------- ChainRoot(7), GrassInteract.(1), Possessions(0)
[Bonamik] Start loading data://character/es/es02/physics/es02_000.bnm
create clsn: "data://character/es/es02/clsn/es02.clsn".
CharaResourceManager::UnloadNoAutoLoadCharaEntry : charaEntry character/ea/ea02/entry/ea02_000_rifle.ebex
create clsn: "data://character/es/es02/clsn/es02.clsn".
CharaResourceManager::UnloadNoAutoLoadCharaEntry : charaEntry character/ea/ea02/entry/ea02_000_rifle.ebex
CharaResourceManager::LoadNoAutoLoadCharaEntry : data://character/ea/ea02/entry/ea02_000_rifle.ebex
### called delete mappedBakedDiffuseTexture_
### called delete mappedBakedNormalTexture_
CharaResourceManager::LoadNoAutoLoadCharaEntry : data://character/ea/ea02/entry/ea02_000_rifle.ebex
Animation IKLookAtController.cpp(640): [IKLookAt] BAD DATA - Cannot find base animation for additive LookAt, (null), 16857004
Actor\ActorEnvironmentInfo.cpp(50): WallDirection's memory storage must be in ActorEnvironmentInfo.
Actor\Component\Sound\AutoSEComponent.cpp(494): [AutoSe]Accessary sound settings are invalid. chara: 16857002, knock: 1 rub: 0
character/es/es02/physics/es02_000.bnm
create clsn: "data://character/dp/dp50/clsn/dp50_000.clsn".
create clsn: "data://character/dp/dp50/clsn/dp50_000.clsn".
create clsn: "data://character/dp/dp50/clsn/dp50_000.clsn".
create clsn: "data://character/dp/dp50/clsn/dp50_000.clsn".
create clsn: "data://character/dp/dp50/clsn/dp50_000.clsn".
create clsn: "data://character/dp/dp50/clsn/dp50_000.clsn".
create clsn: "data://character/ea/ea02/clsn/ea02_000.clsn".
[Bonamik] Imported : Solvers(7), Bodies(20), Links(6), Planes(0) SM(0)
----------------- Kinematics(15), Constraints(0), Cones(5), Links(6), Collisions(6), Self-collisions(0)
----------------- ChainRoot(7), GrassInteract.(1), Possessions(0)
[Bonamik] Start loading data://character/es/es02/physics/es02_000.bnm
create clsn: "data://character/es/es02/clsn/es02.clsn".
CharaResourceManager::UnloadNoAutoLoadCharaEntry : charaEntry character/ea/ea02/entry/ea02_000_rifle.ebex
Animation IKLookAtController.cpp(640): [IKLookAt] BAD DATA - Cannot find base animation for additive LookAt, (null), 16857004
Actor\ActorEnvironmentInfo.cpp(50): WallDirection's memory storage must be in ActorEnvironmentInfo.
Actor\Component\Sound\AutoSEComponent.cpp(494): [AutoSe]Accessary sound settings are invalid. chara: 16857002, knock: 1 rub: 0
create clsn: "data://character/ea/ea02/clsn/ea02_000.clsn".
[Bonamik] Imported : Solvers(7), Bodies(20), Links(6), Planes(0) SM(0)
----------------- Kinematics(15), Constraints(0), Cones(5), Links(6), Collisions(6), Self-collisions(0)
----------------- ChainRoot(7), GrassInteract.(1), Possessions(0)
[Bonamik] Start loading data://character/es/es02/physics/es02_000.bnm
create clsn: "data://character/es/es02/clsn/es02.clsn".
CharaResourceManager::UnloadNoAutoLoadCharaEntry : charaEntry character/ea/ea02/entry/ea02_000_rifle.ebex
CharaResourceManager::LoadNoAutoLoadCharaEntry : data://character/ea/ea02/entry/ea02_000_rifle.ebex
CharaResourceManager::LoadNoAutoLoadCharaEntry : data://character/ea/ea02/entry/ea02_000_rifle.ebex
Animation IKLookAtController.cpp(640): [IKLookAt] BAD DATA - Cannot find base animation for additive LookAt, (null), 16857004
Actor\ActorEnvironmentInfo.cpp(50): WallDirection's memory storage must be in ActorEnvironmentInfo.
Actor\Component\Sound\AutoSEComponent.cpp(494): [AutoSe]Accessary sound settings are invalid. chara: 16857002, knock: 1 rub: 0
create clsn: "data://character/ea/ea02/clsn/ea02_000.clsn".
[Bonamik] Imported : Solvers(7), Bodies(20), Links(6), Planes(0) SM(0)
----------------- Kinematics(15), Constraints(0), Cones(5), Links(6), Collisions(6), Self-collisions(0)
----------------- ChainRoot(7), GrassInteract.(1), Possessions(0)
[Bonamik] Start loading data://character/es/es02/physics/es02_000.bnm
create clsn: "data://character/es/es02/clsn/es02.clsn".
CharaResourceManager::UnloadNoAutoLoadCharaEntry : charaEntry character/ea/ea02/entry/ea02_000_rifle.ebex
Animation IKLookAtController.cpp(640): [IKLookAt] BAD DATA - Cannot find base animation for additive LookAt, (null), 16857004
Actor\ActorEnvironmentInfo.cpp(50): WallDirection's memory storage must be in ActorEnvironmentInfo.
Actor\Component\Sound\AutoSEComponent.cpp(494): [AutoSe]Accessary sound settings are invalid. chara: 16857002, knock: 1 rub: 0
create clsn: "data://character/ea/ea02/clsn/ea02_000.clsn".
[Bonamik] Imported : Solvers(7), Bodies(20), Links(6), Planes(0) SM(0)
----------------- Kinematics(15), Constraints(0), Cones(5), Links(6), Collisions(6), Self-collisions(0)
----------------- ChainRoot(7), GrassInteract.(1), Possessions(0)
[Bonamik] Start loading data://character/es/es02/physics/es02_000.bnm
create clsn: "data://character/es/es02/clsn/es02.clsn".
CharaResourceManager::UnloadNoAutoLoadCharaEntry : charaEntry character/ea/ea02/entry/ea02_000_rifle.ebex
CharaResourceManager::LoadNoAutoLoadCharaEntry : data://character/ea/ea02/entry/ea02_000_rifle.ebex
CharaResourceManager::LoadNoAutoLoadCharaEntry : data://character/ea/ea02/entry/ea02_000_rifle.ebex
ShaderDriver\MaterialGmtlShaderDriver.cpp(350): Missing uniform buffer for engine env parameter: cbMeshFlags
Animation IKLookAtController.cpp(640): [IKLookAt] BAD DATA - Cannot find base animation for additive LookAt, (null), 16857004
Actor\ActorEnvironmentInfo.cpp(50): WallDirection's memory storage must be in ActorEnvironmentInfo.
Animation IKLookAtController.cpp(640): [IKLookAt] BAD DATA - Cannot find base animation for additive LookAt, (null), 16857004
Actor\Component\Sound\AutoSEComponent.cpp(494): [AutoSe]Accessary sound settings are invalid. chara: 16857002, knock: 1 rub: 0
Actor\ActorEnvironmentInfo.cpp(50): WallDirection's memory storage must be in ActorEnvironmentInfo.
Actor\Component\Sound\AutoSEComponent.cpp(494): [AutoSe]Accessary sound settings are invalid. chara: 16857002, knock: 1 rub: 0
[SysPackageLoadArea] >>> request load [environment/leide/ebex/props/le_hh_diner01_model2.ebex] : initialMode=0
[SysPackageLoadArea] +++ load +++ : preLoad : reqIndex=1, environment/leide/ebex/props/le_hh_diner01_model2.ebex
create clsn: "data://character/ea/ea02/clsn/ea02_000.clsn".
[Bonamik] Imported : Solvers(7), Bodies(20), Links(6), Planes(0) SM(0)
----------------- Kinematics(15), Constraints(0), Cones(5), Links(6), Collisions(6), Self-collisions(0)
----------------- ChainRoot(7), GrassInteract.(1), Possessions(0)
[Bonamik] Start loading data://character/es/es02/physics/es02_000.bnm
create clsn: "data://character/ea/ea02/clsn/ea02_000.clsn".
[Bonamik] Imported : Solvers(7), Bodies(20), Links(6), Planes(0) SM(0)
----------------- Kinematics(15), Constraints(0), Cones(5), Links(6), Collisions(6), Self-collisions(0)
----------------- ChainRoot(7), GrassInteract.(1), Possessions(0)
[Bonamik] Start loading data://character/es/es02/physics/es02_000.bnm
create clsn: "data://character/es/es02/clsn/es02.clsn".
CharaResourceManager::UnloadNoAutoLoadCharaEntry : charaEntry character/ea/ea02/entry/ea02_000_rifle.ebex
create clsn: "data://character/es/es02/clsn/es02.clsn".
CharaResourceManager::UnloadNoAutoLoadCharaEntry : charaEntry character/ea/ea02/entry/ea02_000_rifle.ebex
CharaResourceManager::LoadNoAutoLoadCharaEntry : data://character/ea/ea02/entry/ea02_000_rifle.ebex
### called delete mappedBakedDiffuseTexture_
### called delete mappedBakedNormalTexture_
CharaResourceManager::LoadNoAutoLoadCharaEntry : data://character/ea/ea02/entry/ea02_000_rifle.ebex
Animation IKLookAtController.cpp(640): [IKLookAt] BAD DATA - Cannot find base animation for additive LookAt, (null), 16857004
Actor\ActorEnvironmentInfo.cpp(50): WallDirection's memory storage must be in ActorEnvironmentInfo.
Actor\Component\Sound\AutoSEComponent.cpp(494): [AutoSe]Accessary sound settings are invalid. chara: 16857002, knock: 1 rub: 0
create clsn: "data://character/ea/ea02/clsn/ea02_000.clsn".
[Bonamik] Imported : Solvers(7), Bodies(20), Links(6), Planes(0) SM(0)
----------------- Kinematics(15), Constraints(0), Cones(5), Links(6), Collisions(6), Self-collisions(0)
----------------- ChainRoot(7), GrassInteract.(1), Possessions(0)
[Bonamik] Start loading data://character/es/es02/physics/es02_000.bnm
create clsn: "data://character/es/es02/clsn/es02.clsn".
CharaResourceManager::UnloadNoAutoLoadCharaEntry : charaEntry character/ea/ea02/entry/ea02_000_rifle.ebex
Animation IKLookAtController.cpp(640): [IKLookAt] BAD DATA - Cannot find base animation for additive LookAt, (null), 16857004
Actor\ActorEnvironmentInfo.cpp(50): WallDirection's memory storage must be in ActorEnvironmentInfo.
Actor\Component\Sound\AutoSEComponent.cpp(494): [AutoSe]Accessary sound settings are invalid. chara: 16857002, knock: 1 rub: 0
CharaResourceManager::LoadNoAutoLoadCharaEntry : data://character/ea/ea02/entry/ea02_000_rifle.ebex
create clsn: "data://character/ea/ea02/clsn/ea02_000.clsn".
[Bonamik] Imported : Solvers(7), Bodies(20), Links(6), Planes(0) SM(0)
----------------- Kinematics(15), Constraints(0), Cones(5), Links(6), Collisions(6), Self-collisions(0)
----------------- ChainRoot(7), GrassInteract.(1), Possessions(0)
[Bonamik] Start loading data://character/es/es02/physics/es02_000.bnm
create clsn: "data://character/es/es02/clsn/es02.clsn".
CharaResourceManager::UnloadNoAutoLoadCharaEntry : charaEntry character/ea/ea02/entry/ea02_000_rifle.ebex
Animation IKLookAtController.cpp(640): [IKLookAt] BAD DATA - Cannot find base animation for additive LookAt, (null), 16857004
Actor\ActorEnvironmentInfo.cpp(50): WallDirection's memory storage must be in ActorEnvironmentInfo.
Actor\Component\Sound\AutoSEComponent.cpp(494): [AutoSe]Accessary sound settings are invalid. chara: 16857002, knock: 1 rub: 0
CharaResourceManager::LoadNoAutoLoadCharaEntry : data://character/ea/ea02/entry/ea02_000_rifle.ebex
create clsn: "data://character/ea/ea02/clsn/ea02_000.clsn".
[Bonamik] Imported : Solvers(7), Bodies(20), Links(6), Planes(0) SM(0)
----------------- Kinematics(15), Constraints(0), Cones(5), Links(6), Collisions(6), Self-collisions(0)
----------------- ChainRoot(7), GrassInteract.(1), Possessions(0)
[Bonamik] Start loading data://character/es/es02/physics/es02_000.bnm
create clsn: "data://character/es/es02/clsn/es02.clsn".
CharaResourceManager::UnloadNoAutoLoadCharaEntry : charaEntry character/ea/ea02/entry/ea02_000_rifle.ebex
Animation IKLookAtController.cpp(640): [IKLookAt] BAD DATA - Cannot find base animation for additive LookAt, (null), 16857004
Actor\ActorEnvironmentInfo.cpp(50): WallDirection's memory storage must be in ActorEnvironmentInfo.
Actor\Component\Sound\AutoSEComponent.cpp(494): [AutoSe]Accessary sound settings are invalid. chara: 16857002, knock: 1 rub: 0
CharaResourceManager::LoadNoAutoLoadCharaEntry : data://character/ea/ea02/entry/ea02_000_rifle.ebex
create clsn: "data://character/ea/ea02/clsn/ea02_000.clsn".
[Bonamik] Imported : Solvers(7), Bodies(20), Links(6), Planes(0) SM(0)
----------------- Kinematics(15), Constraints(0), Cones(5), Links(6), Collisions(6), Self-collisions(0)
----------------- ChainRoot(7), GrassInteract.(1), Possessions(0)
[Bonamik] Start loading data://character/es/es02/physics/es02_000.bnm
create clsn: "data://character/es/es02/clsn/es02.clsn".
CharaResourceManager::UnloadNoAutoLoadCharaEntry : charaEntry character/ea/ea02/entry/ea02_000_rifle.ebex
Animation IKLookAtController.cpp(640): [IKLookAt] BAD DATA - Cannot find base animation for additive LookAt, (null), 16857004
Actor\ActorEnvironmentInfo.cpp(50): WallDirection's memory storage must be in ActorEnvironmentInfo.
Actor\Component\Sound\AutoSEComponent.cpp(494): [AutoSe]Accessary sound settings are invalid. chara: 16857002, knock: 1 rub: 0
CharaResourceManager::LoadNoAutoLoadCharaEntry : data://character/ea/ea02/entry/ea02_000_rifle.ebex
create clsn: "data://character/ea/ea02/clsn/ea02_000.clsn".
[Bonamik] Imported : Solvers(7), Bodies(20), Links(6), Planes(0) SM(0)
----------------- Kinematics(15), Constraints(0), Cones(5), Links(6), Collisions(6), Self-collisions(0)
----------------- ChainRoot(7), GrassInteract.(1), Possessions(0)
[Bonamik] Start loading data://character/es/es02/physics/es02_000.bnm
create clsn: "data://character/es/es02/clsn/es02.clsn".
CharaResourceManager::UnloadNoAutoLoadCharaEntry : charaEntry character/ea/ea02/entry/ea02_000_rifle.ebex
Animation IKLookAtController.cpp(640): [IKLookAt] BAD DATA - Cannot find base animation for additive LookAt, (null), 16857004
Actor\ActorEnvironmentInfo.cpp(50): WallDirection's memory storage must be in ActorEnvironmentInfo.
Actor\Component\Sound\AutoSEComponent.cpp(494): [AutoSe]Accessary sound settings are invalid. chara: 16857002, knock: 1 rub: 0
SequenceActionEventScriptStart : シーン実行中(scene : 16887834)
create clsn: "data://character/ea/ea02/clsn/ea02_000.clsn".
[Bonamik] Imported : Solvers(7), Bodies(20), Links(6), Planes(0) SM(0)
----------------- Kinematics(15), Constraints(0), Cones(5), Links(6), Collisions(6), Self-collisions(0)
----------------- ChainRoot(7), GrassInteract.(1), Possessions(0)
[Bonamik] Start loading data://character/es/es02/physics/es02_000.bnm
create clsn: "data://character/es/es02/clsn/es02.clsn".
CharaResourceManager::UnloadNoAutoLoadCharaEntry : charaEntry character/ea/ea02/entry/ea02_000_rifle.ebex
[SysPackageLoadArea] >>> request unload [environment/world/ebex/leide/leide_l/camp/05_Emmelle_detail.ebex]
[SysPackageLoadArea] --- unload --- : environment/world/ebex/leide/leide_l/camp/05_Emmelle_detail.ebex
Culling\UmbraQueryManager.cpp(292): [Umbra]Failed to query main view: (null)
LmAssetManagerBase.cpp(2348): LmAssetManager::InitResourceInfo() - Error asset data://sound/resources/voice/16000story_v_cp01/us/lsd/story_v_cp01_90tlk_lcs_040.lsd(11407037807833) does not exist.
LmAssetManagerBase.cpp(1448): LmAssetManager::PerformInitResourceInfo -> InitResourceInfo failed for 'data://sound/resources/voice/16000story_v_cp01/us/lsd/story_v_cp01_90tlk_lcs_040.lsd' (0xa5fe86fbcd9) (0x000001F250D222D0)
[DrawThread]A spike(200ms) is detected on main thread.
[DrawThread]A spike(200ms) is detected on main thread.
[DrawThread]A spike(200ms) is detected on main thread.
[DrawThread]A spike(200ms) is detected on main thread.
create clsn: "data://character/dp/dp45/clsn/dp45.clsn".
create clsn: "data://character/dp/dp60/clsn/dp60_002.clsn".
[SysPackageLoadArea] >>> request load [level/world/area_leide/map_nifl_base_leid_01/nifl_base_leid_01_prop_middel.ebex] : initialMode=0
[SysPackageLoadArea] +++ load +++ : preLoad : reqIndex=2, level/world/area_leide/map_nifl_base_leid_01/nifl_base_leid_01_prop_middel.ebex
create clsn: "data://character/dp/dp45/clsn/dp45.clsn".
CharaResourceManager::LoadNoAutoLoadCharaEntry : data://character/ea/ea02/entry/ea02_030_rifle.ebex
[CharaResourceManager] +++ load +++ : character/ea/ea02/entry/ea02_030_rifle.ebex
ShaderDriver\MaterialGmtlShaderDriver.cpp(350): Missing uniform buffer for engine env parameter: cbMeshFlags
ShaderDriver\MaterialGmtlShaderDriver.cpp(350): Missing uniform buffer for engine env parameter: cbMeshFlags
### called delete mappedBakedDiffuseTexture_
### called delete mappedBakedNormalTexture_
### called delete mappedBakedDiffuseTexture_
### called delete mappedBakedNormalTexture_
### called delete mappedBakedDiffuseTexture_
### called delete mappedBakedNormalTexture_
### called delete mappedBakedDiffuseTexture_
### called delete mappedBakedNormalTexture_
### called delete mappedBakedDiffuseTexture_
[Umbra]LoadedViewVolume = (21859.291016,70.081245,13640.060547) - (21985.537109,98.476837,13756.667969)
[Umbra]Tomeファイルのロードが完了しました: environment/leide/umbra/map_leide_hammer_a.umbra
create clsn: "data://character/dp/dp60/clsn/dp60_001.clsn".
CharaResourceManager::LoadNoAutoLoadCharaEntry : data://character/ea/ea02/entry/ea02_030_rifle.ebex
### called delete mappedBakedNormalTexture_
[SysPackageLoadArea] >>> request unload [environment/leide/ebex/world/le_me_a_detail.ebex]
Animation IKLookAtController.cpp(640): [IKLookAt] BAD DATA - Cannot find base animation for additive LookAt, (null), 16976025
Animation IKLookAtController.cpp(640): [IKLookAt] BAD DATA - Cannot find base animation for additive LookAt, (null), 16976025
Actor\ActorEnvironmentInfo.cpp(50): WallDirection's memory storage must be in ActorEnvironmentInfo.
Actor\ActorEnvironmentInfo.cpp(50): WallDirection's memory storage must be in ActorEnvironmentInfo.
Actor\Component\Sound\AutoSEComponent.cpp(494): [AutoSe]Accessary sound settings are invalid. chara: 16958221, knock: 1 rub: 0
Actor\Component\Sound\AutoSEComponent.cpp(494): [AutoSe]Accessary sound settings are invalid. chara: 16958221, knock: 1 rub: 0
CharaResourceManager::RegisterIndependentCharaEntry : character/ea/ea02/entry/ea02_030_rifle.ebex
create clsn: "data://character/ea/ea02/clsn/ea02_000.clsn".
create clsn: "data://character/ea/ea02/clsn/ea02_000.clsn".
[Bonamik] Imported : Solvers(7), Bodies(20), Links(6), Planes(0) SM(0)
----------------- Kinematics(15), Constraints(0), Cones(5), Links(6), Collisions(6), Self-collisions(0)
----------------- ChainRoot(7), GrassInteract.(1), Possessions(0)
[Bonamik] Start loading data://character/es/es02/physics/es02_000.bnm
[Bonamik] Imported : Solvers(7), Bodies(20), Links(6), Planes(0) SM(0)
----------------- Kinematics(15), Constraints(0), Cones(5), Links(6), Collisions(6), Self-collisions(0)
----------------- ChainRoot(7), GrassInteract.(1), Possessions(0)
[Bonamik] Start loading data://character/es/es02/physics/es02_000.bnm
create clsn: "data://character/es/es02/clsn/es02.clsn".
CharaResourceManager::UnloadNoAutoLoadCharaEntry : charaEntry character/ea/ea02/entry/ea02_030_rifle.ebex
create clsn: "data://character/es/es02/clsn/es02.clsn".
CharaResourceManager::UnloadNoAutoLoadCharaEntry : charaEntry character/ea/ea02/entry/ea02_030_rifle.ebex
CharaResourceManager::LoadNoAutoLoadCharaEntry : data://character/ea/ea02/entry/ea02_030_rifle.ebex
CharaResourceManager::LoadNoAutoLoadCharaEntry : data://character/ea/ea02/entry/ea02_030_rifle.ebex
Animation IKLookAtController.cpp(640): [IKLookAt] BAD DATA - Cannot find base animation for additive LookAt, (null), 16976025
Actor\ActorEnvironmentInfo.cpp(50): WallDirection's memory storage must be in ActorEnvironmentInfo.
Actor\Component\Sound\AutoSEComponent.cpp(494): [AutoSe]Accessary sound settings are invalid. chara: 16958221, knock: 1 rub: 0
[SysPackageLoadArea] --- unload --- : environment/leide/ebex/world/le_me_a_detail.ebex
create clsn: "data://character/ea/ea02/clsn/ea02_000.clsn".
[Bonamik] Imported : Solvers(7), Bodies(20), Links(6), Planes(0) SM(0)
----------------- Kinematics(15), Constraints(0), Cones(5), Links(6), Collisions(6), Self-collisions(0)
----------------- ChainRoot(7), GrassInteract.(1), Possessions(0)
[Bonamik] Start loading data://character/es/es02/physics/es02_000.bnm
create clsn: "data://character/es/es02/clsn/es02.clsn".
CharaResourceManager::UnloadNoAutoLoadCharaEntry : charaEntry character/ea/ea02/entry/ea02_030_rifle.ebex
Animation IKLookAtController.cpp(640): [IKLookAt] BAD DATA - Cannot find base animation for additive LookAt, (null), 16976025
Actor\ActorEnvironmentInfo.cpp(50): WallDirection's memory storage must be in ActorEnvironmentInfo.
Actor\Component\Sound\AutoSEComponent.cpp(494): [AutoSe]Accessary sound settings are invalid. chara: 16958221, knock: 1 rub: 0
create clsn: "data://character/ea/ea02/clsn/ea02_000.clsn".
[Bonamik] Imported : Solvers(7), Bodies(20), Links(6), Planes(0) SM(0)
----------------- Kinematics(15), Constraints(0), Cones(5), Links(6), Collisions(6), Self-collisions(0)
----------------- ChainRoot(7), GrassInteract.(1), Possessions(0)
[Bonamik] Start loading data://character/es/es02/physics/es02_000.bnm
create clsn: "data://character/es/es02/clsn/es02.clsn".
CharaResourceManager::UnloadNoAutoLoadCharaEntry : charaEntry character/ea/ea02/entry/ea02_030_rifle.ebex
[Sound Driver] data://sound/resources/voice/16000story_v_cp01/us/story_v_cp01_90tlk_lcs_010.sax removed.
SequenceActionGetBattleAreaStatus : battleAreaPin_が見当たりません
[SysPackageLoadArea] >>> load end [quest/leide/scenario_ch01/qt_ch01_0040/qt_ch01_0040_04.ebex]
>>> load completed (qt_ch01_0040_04), time=9902.309 ms
BodyComponent : Character has no motion component.
[WARNING]ActorControl::SetupController : CharacterEntry = 0 が見つかりません
Actor\ActorControl.cpp(923): SEQUENCE-AIは動作しなくなりました。このコントローラは動作しません。
BodyComponent : Character has no motion component.
[WARNING]ActorControl::SetupController : CharacterEntry = 0 が見つかりません
Actor\ActorControl.cpp(923): SEQUENCE-AIは動作しなくなりました。このコントローラは動作しません。
ShaderDriver\MaterialGmtlShaderDriver.cpp(350): Missing uniform buffer for engine env parameter: cbMeshFlags
ShaderDriver\MaterialGmtlShaderDriver.cpp(350): Missing uniform buffer for engine env parameter: cbMeshFlags
ShaderDriver\MaterialGmtlShaderDriver.cpp(350): Missing uniform buffer for engine env parameter: cbMeshFlags
ShaderDriver\MaterialGmtlShaderDriver.cpp(350): Missing uniform buffer for engine env parameter: cbMeshFlags
### called delete mappedBakedDiffuseTexture_
### called delete mappedBakedNormalTexture_
### called delete mappedBakedDiffuseTexture_
### called delete mappedBakedNormalTexture_
### called delete mappedBakedDiffuseTexture_
### called delete mappedBakedNormalTexture_
### called delete mappedBakedDiffuseTexture_
### called delete mappedBakedNormalTexture_
ShaderDriver\MaterialGmtlShaderDriver.cpp(350): Missing uniform buffer for engine env parameter: cbMeshFlags
ShaderDriver\MaterialGmtlShaderDriver.cpp(350): Missing uniform buffer for engine env parameter: cbMeshFlags
ShaderDriver\MaterialGmtlShaderDriver.cpp(350): Missing uniform buffer for engine env parameter: cbMeshFlags
ShaderDriver\MaterialGmtlShaderDriver.cpp(350): Missing uniform buffer for engine env parameter: cbMeshFlags
[Sound Driver] data://sound/resources/voice/16000story_v_cp01/us/story_v_cp01_90tlk_lcs_020.sax removed.
ShaderDriver\MaterialGmtlShaderDriver.cpp(350): Missing uniform buffer for engine env parameter: cbMeshFlags
ShaderDriver\MaterialGmtlShaderDriver.cpp(350): Missing uniform buffer for engine env parameter: cbMeshFlags
ShaderDriver\MaterialGmtlShaderDriver.cpp(350): Missing uniform buffer for engine env parameter: cbMeshFlags
ShaderDriver\MaterialGmtlShaderDriver.cpp(350): Missing uniform buffer for engine env parameter: cbMeshFlags
[Bonamik] Imported : Solvers(5), Bodies(32), Links(15), Planes(0) SM(0)
----------------- Kinematics(16), Constraints(2), Cones(14), Links(15), Collisions(9), Self-collisions(0)
----------------- ChainRoot(16), GrassInteract.(0), Possessions(0)
[Bonamik] Start loading data://character/um/um02/physics/um02_102_hair00.bnm
create clsn: "data://character/um/common/clsn/um00_000.clsn".
create clsn: "data://character/common/clsn/human_camera_fade_normal.clsn".
ShaderDriver\MaterialGmtlShaderDriver.cpp(350): Missing uniform buffer for engine env parameter: cbMeshFlags
ShaderDriver\MaterialGmtlShaderDriver.cpp(350): Missing uniform buffer for engine env parameter: cbMeshFlags
ShaderDriver\MaterialGmtlShaderDriver.cpp(350): Missing uniform buffer for engine env parameter: cbMeshFlags
ShaderDriver\MaterialGmtlShaderDriver.cpp(350): Missing uniform buffer for engine env parameter: cbMeshFlags
### called delete mappedBakedDiffuseTexture_
[SysPackageLoadArea] >>> load end [environment/leide/ebex/props/le_hh_diner01_model2.ebex]
[Bonamik] Successfully add bonamik actor: 16817550
### called delete mappedBakedNormalTexture_
[Sound Driver] data://sound/resources/voice/16000story_v_cp01/us/story_v_cp01_90tlk_lcs_030.sax removed.
Actor\Component\Talk\TalkComponent.cpp(717): [LipSync] Asset can't be load. But it continues.
create clsn: "data://environment/dungeon/props/dg_pr_nflgat02/models/dg_pr_nflgat02_typA/dg_pr_nflgat02_typA.clsn".
[SysPackageLoadArea] >>> load end [level/world/area_leide/map_nifl_base_leid_01/nifl_base_leid_01_prop_middel.ebex]
Ambient\AmbientSmartLocationBase.cpp(109): SmartLocation: Cannot use script emitter: no script Ids supplied.
Ambient\AmbientSmartLocationBase.cpp(109): SmartLocation: Cannot use script emitter: no script Ids supplied.
Ambient\AmbientSmartLocationBase.cpp(109): SmartLocation: Cannot use script emitter: no script Ids supplied.
Ambient\AmbientSmartLocationBase.cpp(109): SmartLocation: Cannot use script emitter: no script Ids supplied.
[SysPackageLoadArea] >>> load end [environment/world/ebex/leide/leide_l/signboard/le_l_signboard_north.ebex]
DeserializeDiff(Prefab差分反映) : string overwritten for labelName_ : (ItemPath)area_leide.area_le_share_env.area_leide_l.le_l_niflgate.le_l_northgate.le_l_northgate_middle.item.int_gather_treasure10.interaction.[6]
DeserializeDiff(Prefab差分反映) : string overwritten for labelName_ : (ItemPath)area_leide.area_le_share_env.area_leide_l.le_l_niflgate.le_l_northgate.le_l_northgate_middle.item.int_gather_treasure11.interaction.[6]
DeserializeDiff(Prefab差分反映) : string overwritten for labelName_ : (ItemPath)area_leide.area_le_share_env.area_leide_l.le_l_niflgate.le_l_northgate.le_l_northgate_middle.item.int_gather_treasure12.interaction.[6]
Vehicle Engine RPM Down Check Rate sp 30.730692, t 0.284543 rpm,1347.845947
Platform Available MemorySize=4204589485 File=161 Revision=1138403
[SysPackageLoadArea] >>> request unload [environment/world/ebex/leide/leide_m/le_valley_detail.ebex]
[SysPackageLoadArea] --- unload --- : environment/world/ebex/leide/leide_m/le_valley_detail.ebex
[SysPackageLoadArea] >>> load end [environment/world/ebex/leide/leide_l/le_l_northgate_middle.ebex]
[Sound Driver] data://sound/resources/voice/16000story_v_cp01/us/story_v_cp01_90tlk_lcs_040.sax removed.
[Quest] OnActivateEventStartProgress(WAIT_SET_NEXT_PROGRESS_STATE) questId(16882972:) progressId(16882900:)
IO\AsyncFileManager.cpp(905): perhaps async decompress error : D:\Giochi\FINAL FANTASY XV\datas\environment\leide\props\le_pr_gqbuild1\sourceimages\autoexternal.earc
IO\AsyncFileManager.cpp(905): perhaps async decompress error : D:\Giochi\FINAL FANTASY XV\datas\environment\leide\props\le_pr_gqbuild1\sourceimages\autoexternal.earc
[Sound Driver] data://sound/resources/voice/16000story_v_cp01/us/story_v_cp01_90tlk_lcs_050.sax removed.
[Sound Driver] data://sound/resources/voice/16000story_v_cp01/us/story_v_cp01_90tlk_lcs_060.sax removed.
### called delete mappedBakedDiffuseTexture_
### called delete mappedBakedNormalTexture_
ShaderDriver\MaterialGmtlShaderDriver.cpp(350): Missing uniform buffer for engine env parameter: cbMeshFlags
ShaderDriver\MaterialGmtlShaderDriver.cpp(350): Missing uniform buffer for engine env parameter: cbMeshFlags
ShaderDriver\MaterialGmtlShaderDriver.cpp(350): Missing uniform buffer for engine env parameter: cbMeshFlags
ShaderDriver\MaterialGmtlShaderDriver.cpp(350): Missing uniform buffer for engine env parameter: cbMeshFlags
### called delete mappedBakedDiffuseTexture_
### called delete mappedBakedNormalTexture_
[Sound Driver] data://sound/resources/voice/16000story_v_cp01/us/story_v_cp01_90tlk_lcs_070.sax removed.
[Bonamik] Successfully add bonamik actor: 16836943
[Bonamik] Successfully add bonamik actor: 16836943
### called delete mappedBakedDiffuseTexture_
### called delete mappedBakedNormalTexture_
ShaderDriver\MaterialGmtlShaderDriver.cpp(350): Missing uniform buffer for engine env parameter: cbMeshFlags
ShaderDriver\MaterialGmtlShaderDriver.cpp(350): Missing uniform buffer for engine env parameter: cbMeshFlags
ShaderDriver\MaterialGmtlShaderDriver.cpp(350): Missing uniform buffer for engine env parameter: cbMeshFlags
ShaderDriver\MaterialGmtlShaderDriver.cpp(350): Missing uniform buffer for engine env parameter: cbMeshFlags
[Sound Driver] data://sound/resources/voice/16000story_v_cp01/us/story_v_cp01_90tlk_lcs_080.sax removed.
ShaderDriver\MaterialGmtlShaderDriver.cpp(350): Missing uniform buffer for engine env parameter: cbMeshFlags
ShaderDriver\MaterialGmtlShaderDriver.cpp(350): Missing uniform buffer for engine env parameter: cbMeshFlags
ShaderDriver\MaterialGmtlShaderDriver.cpp(350): Missing uniform buffer for engine env parameter: cbMeshFlags
ShaderDriver\MaterialGmtlShaderDriver.cpp(350): Missing uniform buffer for engine env parameter: cbMeshFlags
[SysPackageLoadArea] >>> request unload [environment/world/ebex/leide/leide_m/le_motel_detail.ebex]
[SysPackageLoadArea] --- unload --- : environment/world/ebex/leide/leide_m/le_motel_detail.ebex
ShaderDriver\MaterialGmtlShaderDriver.cpp(350): Missing uniform buffer for engine env parameter: cbMeshFlags
ShaderDriver\MaterialGmtlShaderDriver.cpp(350): Missing uniform buffer for engine env parameter: cbMeshFlags
[SysPackageLoadArea] >>> request unload [environment/world/ebex/leide/leide_l/camp/04_Vennaugh.ebex]
[SysPackageLoadArea] >>> request unload [environment/world/ebex/leide/leide_l/le_l_northgate_middle.ebex]
[SysPackageLoadArea] >>> request unload [environment/leide/ebex/props/le_hh_diner01_model2.ebex]
### called delete mappedBakedDiffuseTexture_
### called delete mappedBakedNormalTexture_
### called delete mappedBakedDiffuseTexture_
[SysPackageLoadArea] --- unload --- : environment/world/ebex/leide/leide_l/camp/04_Vennaugh.ebex
### called delete mappedBakedNormalTexture_
[SysPackageLoadArea] >>> request load [environment/leide/ebex/world/ruinedtown/le_rt_a_road_detail.ebex] : initialMode=0
[SysPackageLoadArea] --- unload --- : environment/world/ebex/leide/leide_l/le_l_northgate_middle.ebex
[SysPackageLoadArea] >>> request unload [environment/world/ebex/leide/leide_m/danger/le_danger_a_light_gi.ebex]
[SysPackageLoadArea] --- unload --- : environment/leide/ebex/props/le_hh_diner01_model2.ebex
[SysPackageLoadArea] --- unload --- : environment/world/ebex/leide/leide_m/danger/le_danger_a_light_gi.ebex
[SysPackageLoadArea] +++ load +++ : reqIndex=0, environment/leide/ebex/world/ruinedtown/le_rt_a_road_detail.ebex
[SysPackageLoadArea] >>> request load [level/world/area_leide/map_nifl_base_leid_02/nifl_base_leid_02_prop_detail.ebex] : initialMode=0
[SysPackageLoadArea] >>> request unload [environment/world/ebex/leide/leide_m/danger/le_danger_c_detail.ebex]
[Sound Driver] data://sound/resources/voice/16000story_v_cp01/us/story_v_cp01_90tlk_lcs_090.sax removed.
[SysPackageLoadArea] >>> request unload [environment/world/ebex/leide/leide_l/camp/35_Pallebram_detail.ebex]
[SysPackageLoadArea] --- unload --- : environment/world/ebex/leide/leide_l/camp/35_Pallebram_detail.ebex
[SysPackageLoadArea] --- unload --- : environment/world/ebex/leide/leide_m/danger/le_danger_c_detail.ebex
[SysPackageLoadArea] +++ load +++ : preLoad : reqIndex=0, level/world/area_leide/map_nifl_base_leid_02/nifl_base_leid_02_prop_detail.ebex
[SysPackageLoadArea] >>> request unload [environment/world/ebex/leide/leide_m/oldtunnel/le_oldtunnel_south.ebex]
[SysPackageLoadArea] --- unload --- : environment/world/ebex/leide/leide_m/oldtunnel/le_oldtunnel_south.ebex
Platform Available MemorySize=4301584680 File=150 Revision=1138403
[SysPackageLoadArea] >>> load end [environment/leide/ebex/world/ruinedtown/le_rt_a_road_detail.ebex]
ShaderDriver\MaterialGmtlShaderDriver.cpp(350): Missing uniform buffer for engine env parameter: cbMeshFlags
ShaderDriver\MaterialGmtlShaderDriver.cpp(350): Missing uniform buffer for engine env parameter: cbMeshFlags
### called delete mappedBakedDiffuseTexture_
### called delete mappedBakedNormalTexture_
### called delete mappedBakedDiffuseTexture_
### called delete mappedBakedNormalTexture_
[SysPackageLoadArea] >>> load end [level/world/area_leide/map_nifl_base_leid_02/nifl_base_leid_02_prop_detail.ebex]
[SysPackageLoadArea] >>> request unload [environment/world/ebex/leide/leide_l/signboard/le_l_signboard_north.ebex]
ShaderDriver\MaterialGmtlShaderDriver.cpp(350): Missing uniform buffer for engine env parameter: cbMeshFlags
ShaderDriver\MaterialGmtlShaderDriver.cpp(350): Missing uniform buffer for engine env parameter: cbMeshFlags
[SysPackageLoadArea] --- unload --- : environment/world/ebex/leide/leide_l/signboard/le_l_signboard_north.ebex
SequenceActionEventScriptStart : シーン成功終了(scene : )
[SysPackageLoadArea] >>> request unload [environment/world/ebex/leide/leide_m/oldtunnel/le_oldtunnel_north.ebex]
[Sound Driver] data://sound/resources/voice/16000story_v_cp01/us/story_v_cp01_90tlk_lcs_100.sax removed.
[SysPackageLoadArea] --- unload --- : environment/world/ebex/leide/leide_m/oldtunnel/le_oldtunnel_north.ebex
[SysPackageLoadArea] >>> request unload [level/world/area_leide/map_nifl_base_leid_01/nifl_base_leid_01_prop_middel.ebex]
[SysPackageLoadArea] --- unload --- : level/world/area_leide/map_nifl_base_leid_01/nifl_base_leid_01_prop_middel.ebex
[SysPackageLoadArea] >>> request unload [environment/world/ebex/leide/leide_l/camp/30_Fayemoor_detail.ebex]
[SysPackageLoadArea] --- unload --- : environment/world/ebex/leide/leide_l/camp/30_Fayemoor_detail.ebex
[HostFile]open. D:\Giochi\FINAL FANTASY XV\datas\sound\resources\20001music2\jp\bgm_nifu_shinko.win.mab
[DrawThread]A spike(200ms) is detected on main thread.
ShaderDriver\MaterialGmtlShaderDriver.cpp(350): Missing uniform buffer for engine env parameter: cbMeshFlags
ShaderDriver\MaterialGmtlShaderDriver.cpp(350): Missing uniform buffer for engine env parameter: cbMeshFlags
### called delete mappedBakedDiffuseTexture_
### called delete mappedBakedNormalTexture_
### called delete mappedBakedDiffuseTexture_
### called delete mappedBakedNormalTexture_
### called delete mappedBakedDiffuseTexture_
### called delete mappedBakedNormalTexture_
### called delete mappedBakedDiffuseTexture_
### called delete mappedBakedNormalTexture_
[SysPackageLoadArea] >>> request unload [quest/battle_level/ch02c_adaman/ch02c_adaman_011.ebex]
MapPackage::SetActorListVisible : visible=1, path=quest/battle_level/ch02c_adaman/ch02c_adaman_011_lod.ebex, listCount=1
AreaManager::SetMapLodAcotrListVisible : not found : quest/battle_level/ch02c_adaman/ch02c_adaman_011_lod.ebex
[SysPackageLoadArea] --- unload --- : quest/battle_level/ch02c_adaman/ch02c_adaman_011.ebex
[SysPackageLoadArea] >>> request load [environment/leide/ebex/world/ruinedtown/le_rt_a_light_gi.ebex] : initialMode=0
[SysPackageLoadArea] +++ load +++ : reqIndex=0, environment/leide/ebex/world/ruinedtown/le_rt_a_light_gi.ebex
[SysPackageLoadArea] >>> request unload [environment/world/ebex/leide/leide_m/ParkingPoint/le_ParkingPoint04_detail.ebex]
[SysPackageLoadArea] --- unload --- : environment/world/ebex/leide/leide_m/ParkingPoint/le_ParkingPoint04_detail.ebex
[SysPackageLoadArea] >>> request unload [environment/world/ebex/leide/leide_m/ParkingPoint/le_ParkingPoint05_detail.ebex]
[SysPackageLoadArea] --- unload --- : environment/world/ebex/leide/leide_m/ParkingPoint/le_ParkingPoint05_detail.ebex
ShaderDriver\MaterialGmtlShaderDriver.cpp(350): Missing uniform buffer for engine env parameter: cbMeshFlags
ShaderDriver\MaterialGmtlShaderDriver.cpp(350): Missing uniform buffer for engine env parameter: cbMeshFlags
ShaderDriver\MaterialGmtlShaderDriver.cpp(350): Missing uniform buffer for engine env parameter: cbMeshFlags
ShaderDriver\MaterialGmtlShaderDriver.cpp(350): Missing uniform buffer for engine env parameter: cbMeshFlags
### called delete mappedBakedDiffuseTexture_
### called delete mappedBakedNormalTexture_
### called delete mappedBakedDiffuseTexture_
### called delete mappedBakedNormalTexture_
### called delete mappedBakedDiffuseTexture_
### called delete mappedBakedNormalTexture_
[SysPackageLoadArea] >>> load end [environment/leide/ebex/world/ruinedtown/le_rt_a_light_gi.ebex]
[SysPackageLoadArea] >>> request unload [environment/world/ebex/leide/leide_m/le_longwy_detail.ebex]
[SysPackageLoadArea] --- unload --- : environment/world/ebex/leide/leide_m/le_longwy_detail.ebex
[SysPackageLoadArea] >>> request load [environment/leide/ebex/world/ruinedtown/le_rt_a_fishing_detail.ebex] : initialMode=0
[SysPackageLoadArea] +++ load +++ : reqIndex=0, environment/leide/ebex/world/ruinedtown/le_rt_a_fishing_detail.ebex
ShaderDriver\MaterialGmtlShaderDriver.cpp(350): Missing uniform buffer for engine env parameter: cbMeshFlags
ShaderDriver\MaterialGmtlShaderDriver.cpp(350): Missing uniform buffer for engine env parameter: cbMeshFlags
ShaderDriver\MaterialGmtlShaderDriver.cpp(350): Missing uniform buffer for engine env parameter: cbMeshFlags
ShaderDriver\MaterialGmtlShaderDriver.cpp(350): Missing uniform buffer for engine env parameter: cbMeshFlags
[SysPackageLoadArea] >>> request unload [environment/cleigne/ebex/map_cl_m_arch_lod.ebex]
### called delete mappedBakedDiffuseTexture_
### called delete mappedBakedNormalTexture_
[SysPackageLoadArea] --- unload --- : environment/cleigne/ebex/map_cl_m_arch_lod.ebex
[SysPackageLoadArea] >>> load end [environment/leide/ebex/world/ruinedtown/le_rt_a_fishing_detail.ebex]
[SysPackageLoadArea] >>> request unload [level/world/area_cleigne/map_cl_gs_a_lod1.ebex]
[SysPackageLoadArea] --- unload --- : level/world/area_cleigne/map_cl_gs_a_lod1.ebex
ShaderDriver\MaterialGmtlShaderDriver.cpp(350): Missing uniform buffer for engine env parameter: cbMeshFlags
ShaderDriver\MaterialGmtlShaderDriver.cpp(350): Missing uniform buffer for engine env parameter: cbMeshFlags
ShaderDriver\MaterialGmtlShaderDriver.cpp(350): Missing uniform buffer for engine env parameter: cbMeshFlags
ShaderDriver\MaterialGmtlShaderDriver.cpp(350): Missing uniform buffer for engine env parameter: cbMeshFlags
### called delete mappedBakedDiffuseTexture_
### called delete mappedBakedDiffuseTexture_
### called delete mappedBakedNormalTexture_
### called delete mappedBakedNormalTexture_
[SysPackageLoadArea] >>> request unload [environment/world/ebex/leide/leide_l/camp/03_Entethina_detail.ebex]
[SysPackageLoadArea] --- unload --- : environment/world/ebex/leide/leide_l/camp/03_Entethina_detail.ebex
Platform Available MemorySize=4290667046 File=138 Revision=1138403
ShaderDriver\MaterialGmtlShaderDriver.cpp(350): Missing uniform buffer for engine env parameter: cbMeshFlags
ShaderDriver\MaterialGmtlShaderDriver.cpp(350): Missing uniform buffer for engine env parameter: cbMeshFlags
ShaderDriver\MaterialGmtlShaderDriver.cpp(350): Missing uniform buffer for engine env parameter: cbMeshFlags
ShaderDriver\MaterialGmtlShaderDriver.cpp(350): Missing uniform buffer for engine env parameter: cbMeshFlags
### called delete mappedBakedDiffuseTexture_
### called delete mappedBakedNormalTexture_
SequenceActionEventScriptStart : シーン実行中(scene : 16950215)
[SysPackageLoadArea] >>> request load [environment/leide/ebex/world/ruinedtown/le_rt_a_dungeon_detail.ebex] : initialMode=0
[SysPackageLoadArea] +++ load +++ : reqIndex=0, environment/leide/ebex/world/ruinedtown/le_rt_a_dungeon_detail.ebex
[SysPackageLoadArea] >>> request unload [environment/world/ebex/leide/leide_m/danger/le_danger_c_middel.ebex]
[SysPackageLoadArea] --- unload --- : environment/world/ebex/leide/leide_m/danger/le_danger_c_middel.ebex
[SysPackageLoadArea] >>> request load [environment/leide/ebex/world/ruinedtown/le_rt_a_pt01_40_detail.ebex] : initialMode=0
[SysPackageLoadArea] +++ load +++ : preLoad : reqIndex=0, environment/leide/ebex/world/ruinedtown/le_rt_a_pt01_40_detail.ebex
[SysPackageLoadArea] >>> load end [environment/leide/ebex/world/ruinedtown/le_rt_a_dungeon_detail.ebex]
ShaderDriver\MaterialGmtlShaderDriver.cpp(350): Missing uniform buffer for engine env parameter: cbMeshFlags
ShaderDriver\MaterialGmtlShaderDriver.cpp(350): Missing uniform buffer for engine env parameter: cbMeshFlags
ShaderDriver\MaterialGmtlShaderDriver.cpp(350): Missing uniform buffer for engine env parameter: cbMeshFlags
ShaderDriver\MaterialGmtlShaderDriver.cpp(350): Missing uniform buffer for engine env parameter: cbMeshFlags
[SysPackageLoadArea] >>> request unload [environment/world/ebex/leide/leide_m/le_motel_middel.ebex]
### called delete mappedBakedDiffuseTexture_
### called delete mappedBakedNormalTexture_
[SysPackageLoadArea] --- unload --- : environment/world/ebex/leide/leide_m/le_motel_middel.ebex
[Sound Driver] data://sound/resources/voice/17000level_v_cp01/us/level_v_cp01_04_talk011_01.sax removed.
[SysPackageLoadArea] >>> request unload [environment/world/ebex/leide/leide_l/camp/34_Merrioth_detail.ebex]
[SysPackageLoadArea] >>> request unload [level/world/area_cleigne/map_cl_ch_a_lod1.ebex]
[SysPackageLoadArea] --- unload --- : environment/world/ebex/leide/leide_l/camp/34_Merrioth_detail.ebex
[SysPackageLoadArea] --- unload --- : level/world/area_cleigne/map_cl_ch_a_lod1.ebex
[SysPackageLoadArea] >>> request unload [environment/world/ebex/leide/leide_m/danger/le_danger_a_detail.ebex]
[SysPackageLoadArea] --- unload --- : environment/world/ebex/leide/leide_m/danger/le_danger_a_detail.ebex
[SysPackageLoadArea] >>> load end [environment/leide/ebex/world/ruinedtown/le_rt_a_pt01_40_detail.ebex]
[SysPackageLoadArea] >>> request load [quest/leide/scenario_ch01/qt_ch01_0040/qt_ch01_0040_vfx.ebex] : initialMode=0
[SysPackageLoadArea] +++ load +++ : reqIndex=0, quest/leide/scenario_ch01/qt_ch01_0040/qt_ch01_0040_vfx.ebex
[SysPackageLoadArea] >>> request unload [environment/world/ebex/leide/leide_m/danger/le_danger_b_middel.ebex]
[SysPackageLoadArea] >>> load end [quest/leide/scenario_ch01/qt_ch01_0040/qt_ch01_0040_vfx.ebex]
[SysPackageLoadArea] --- unload --- : environment/world/ebex/leide/leide_m/danger/le_danger_b_middel.ebex
[Sound Driver] data://sound/resources/voice/17000level_v_cp01/us/level_v_cp01_04_talk011_02.sax removed.
[SysPackageLoadArea] >>> request unload [environment/world/ebex/leide/leide_m/le_meadow_detail.ebex]
### called delete mappedBakedDiffuseTexture_
[SysPackageLoadArea] --- unload --- : environment/world/ebex/leide/leide_m/le_meadow_detail.ebex
ShaderDriver\MaterialGmtlShaderDriver.cpp(350): Missing uniform buffer for engine env parameter: cbMeshFlags
### called delete mappedBakedNormalTexture_
### called delete mappedBakedDiffuseTexture_
### called delete mappedBakedNormalTexture_
### called delete mappedBakedDiffuseTexture_
### called delete mappedBakedNormalTexture_
### called delete mappedBakedDiffuseTexture_
### called delete mappedBakedNormalTexture_
### called delete mappedBakedDiffuseTexture_
### called delete mappedBakedNormalTexture_
### called delete mappedBakedDiffuseTexture_
### called delete mappedBakedNormalTexture_
[SysPackageLoadArea] >>> request unload [environment/leide/ebex/world/le_bl_a_detail.ebex]
### called delete mappedBakedDiffuseTexture_
### called delete mappedBakedNormalTexture_
[SysPackageLoadArea] --- unload --- : environment/leide/ebex/world/le_bl_a_detail.ebex
ShaderDriver\MaterialGmtlShaderDriver.cpp(350): Missing uniform buffer for engine env parameter: cbMeshFlags
### called delete mappedBakedDiffuseTexture_
[SysPackageLoadArea] >>> request unload [level/world/area_leide/map_leide_hammer_head_a.ebex]
### called delete mappedBakedNormalTexture_
### called delete mappedBakedDiffuseTexture_
MapPackage::SetActorListVisible : visible=1, path=level/world/area_leide/map_le_ha_lod1.ebex, listCount=15
AreaManager::SetMapLodAcotrListVisible : not found : level/world/area_leide/map_le_ha_lod1.ebex
### called delete mappedBakedNormalTexture_
Menu\Impl\MapMenuEntityBase.cpp(142): !IsMenuOpened()
SequenceActionSetVehicleAmbientManager::SET_PARAM_TABLE_AREA_TYPE AreaID 16861721, frame 24400, Value = false
Ambient\AmbientManager.cpp(762): AmbientManager::ReleaseCharEntry : Cannot find file name in archtype :
Ambient\AmbientManager.cpp(762): AmbientManager::ReleaseCharEntry : Cannot find file name in archtype :
Ambient\AmbientManager.cpp(762): AmbientManager::ReleaseCharEntry : Cannot find file name in archtype :
Ambient\AmbientManager.cpp(762): AmbientManager::ReleaseCharEntry : Cannot find file name in archtype :
Ambient\AmbientManager.cpp(762): AmbientManager::ReleaseCharEntry : Cannot find file name in archtype :
Ambient\AmbientManager.cpp(762): AmbientManager::ReleaseCharEntry : Cannot find file name in archtype :
Ambient\AmbientManager.cpp(762): AmbientManager::ReleaseCharEntry : Cannot find file name in archtype :
Ambient\AmbientManager.cpp(762): AmbientManager::ReleaseCharEntry : Cannot find file name in archtype :
CharaResourceManager::UnloadNoAutoLoadCharaEntry : charaEntry character/pr/pr01/entry/pr01_014.ebex
CharaResourceManager::UnloadNoAutoLoadCharaEntry : charaEntry character/pf/pf11/entry/pf11_010.ebex
CharaResourceManager::UnloadNoAutoLoadCharaEntry : charaEntry character/pf/pf11/entry/pf11_030.ebex
CharaResourceManager::UnloadNoAutoLoadCharaEntry : charaEntry character/pr/pr02/entry/pr02_008.ebex
CharaResourceManager::UnloadNoAutoLoadCharaEntry : charaEntry character/pr/pr02/entry/pr02_010.ebex
[SysPackageLoadArea] --- unload --- : level/world/area_leide/map_leide_hammer_head_a.ebex
[SysPackageLoadArea] >>> request unload clean empty data [level/world/worldshare/town/mobhunt/pr08_41.ebex]
[Sound Driver] data://sound/resources/voice/17000level_v_cp01/us/level_v_cp01_04_talk011_03.sax removed.
[SysPackageLoadArea] executeUnload : already unloaded : entityPackage == nullptr : [level/world/worldshare/town/mobhunt/pr08_41.ebex]
[SysPackageLoadArea] --- unload --- : level/world/worldshare/town/mobhunt/pr08_41.ebex
[Sound Driver] data://sound/resources/06101se_props/jp/radio_on.sax removed.
[Sound Driver] data://sound/resources/06101se_props/jp/radio_off.sax removed.
[Sound Driver] data://sound/resources/05103se_city_lestallum/jp/cutlery.sax removed.
[Sound Driver] data://sound/resources/05141se_world_leide_motel/jp/scarp.sax removed.
[Sound Driver] data://sound/resources/00001se_ui/jp/mobhunt_lankup.sax removed.
[Sound Driver] data://sound/resources/00001se_ui/jp/mapicon.sax removed.
[Sound Driver] data://sound/resources/03021se_ma09/jp/se_ma09.sax removed.
[Sound Driver] data://sound/resources/voice/14004ai_party_car/us/ai_party_car_first_flight_02_01.sax removed.
[Sound Driver] data://sound/resources/voice/14004ai_party_car/us/ai_party_car_switching_02.sax removed.
[Sound Driver] data://sound/resources/voice/14004ai_party_car/us/ai_party_car_repair_01.sax removed.
[Sound Driver] data://sound/resources/voice/14004ai_party_car/us/ai_party_car_wrecker_07.sax removed.
[Sound Driver] data://sound/resources/voice/17024level_v_nox00/us/level_v_nox00_ai_party_car_first_drive_01.sax removed.
[Sound Driver] data://sound/resources/voice/14004ai_party_car/us/ai_party_car_customize_20.sax removed.
[Sound Driver] data://sound/resources/voice/14004ai_party_car/us/ai_party_car_repair_03.sax removed.
[Sound Driver] data://sound/resources/voice/14004ai_party_car/us/ai_party_car_repair_02.sax removed.
[Sound Driver] data://sound/resources/voice/14004ai_party_car/us/ai_party_car_switching_01.sax removed.
[Sound Driver] data://sound/resources/voice/14004ai_party_car/us/ai_party_car_repair_04.sax removed.
[Sound Driver] data://sound/resources/voice/14004ai_party_car/us/ai_party_car_customize_24.sax removed.
[Sound Driver] data://sound/resources/voice/14004ai_party_car/us/ai_party_car_first_flight_01_01.sax removed.
[Sound Driver] data://sound/resources/07046car_systemevent/jp/refuel_take.sax removed.
[Sound Driver] data://sound/resources/07046car_systemevent/jp/refuel_put.sax removed.
[Sound Driver] data://sound/resources/07046car_systemevent/jp/clap.sax removed.
[Sound Driver] data://sound/resources/voice/14004ai_party_car/us/ai_party_car_refuel_001_01.sax removed.
[Sound Driver] data://sound/resources/voice/14004ai_party_car/us/ai_party_car_engine_check_02.sax removed.
ShaderDriver\MaterialGmtlShaderDriver.cpp(350): Missing uniform buffer for engine env parameter: cbMeshFlags
[Sound Driver] data://sound/resources/voice/17000level_v_cp01/us/level_v_cp01_04_talk011_04.sax removed.
### called delete mappedBakedDiffuseTexture_
ShaderDriver\MaterialGmtlShaderDriver.cpp(350): Missing uniform buffer for engine env parameter: cbMeshFlags
### called delete mappedBakedNormalTexture_
### called delete mappedBakedDiffuseTexture_
### called delete mappedBakedNormalTexture_
CharaResourceManager::RegisterIndependentCharaEntry : character/ep/ep04/entry/ep04_000_mine.ebex
CharaResourceManager::RegisterIndependentCharaEntry : character/ep/ep04/entry/ep04_000_mineconfu.ebex
CharaResourceManager::RegisterIndependentCharaEntry : character/ep/ep04/entry/ep04_000_minestone.ebex
CharaResourceManager::RegisterIndependentCharaEntry : character/ep/ep04/entry/ep04_000_minetode.ebex
CharaResourceManager::RegisterIndependentCharaEntry : character/ep/ep04/entry/ep04_000_mine.ebex
CharaResourceManager::RegisterIndependentCharaEntry : character/ep/ep04/entry/ep04_000_mineconfu.ebex
CharaResourceManager::RegisterIndependentCharaEntry : character/ep/ep04/entry/ep04_000_minestone.ebex
CharaResourceManager::RegisterIndependentCharaEntry : character/ep/ep04/entry/ep04_000_minetode.ebex
[Bonamik] Successfully add bonamik actor: 16930385
[Bonamik] Successfully add bonamik actor: 16930385
[Bonamik] Successfully add bonamik actor: 16817550
[Bonamik] Successfully add bonamik actor: 16819745
[Bonamik] Successfully add bonamik actor: 16817550
[Bonamik] Successfully add bonamik actor: 16857004
[Bonamik] Successfully add bonamik actor: 16857004
[Bonamik] Successfully add bonamik actor: 16857004
[Bonamik] Successfully add bonamik actor: 16857004
[Bonamik] Successfully add bonamik actor: 16857004
[Bonamik] Successfully add bonamik actor: 16857004
[Bonamik] Successfully add bonamik actor: 16857004
[Bonamik] Successfully add bonamik actor: 16857004
[Bonamik] Successfully add bonamik actor: 16857004
[Bonamik] Successfully add bonamik actor: 16857004
[Bonamik] Successfully add bonamik actor: 16857004
[Bonamik] Successfully add bonamik actor: 16857004
[Bonamik] Successfully add bonamik actor: 16857004
[Bonamik] Successfully add bonamik actor: 16857004
[Bonamik] Successfully add bonamik actor: 16857004
[Bonamik] Successfully add bonamik actor: 16857004
[Bonamik] Successfully add bonamik actor: 16857004
[Bonamik] Successfully add bonamik actor: 16857004
[Bonamik] Successfully add bonamik actor: 16857004
[Bonamik] Successfully add bonamik actor: 16817550
[Bonamik] Successfully add bonamik actor: 16817550
Phase LOADING asset data://navimesh/level/world/worldshare/worldshare/filtered_in/data_45_27/mesh_6_enemy_l5__0_remesh.nav exceeds time budget: 8503.351 ms (800.000 ms max)
例外が発生しました。
(この情報はテキストに貼り付けできます。)
reBlack : Mar 12 2018 23:27:59 revision : 1138403
--------------
Program Address=0x00007FFE6AC207BC
Exception=c0000005:EXCEPTION_ACCESS_VIOLATION
スレッドが、アクセス権のない仮想アドレスからの読み込み、またはこのアドレスへの書き込みを行おうとしました。
--------------
Text log: dump_win\MyPc-reBlack-20180324-171954.txt
Core Dump: dump_win\MyPc-reBlack-20180324-171954.dmp
--------------
StackTrace count[10]
addr[0x00007FFE6AC207BC] : symbol[XdxQueryTlsLookupTable]
addr[0x00007FFE6B368AFA] : symbol[AmdDxGsaFreeCompiledShader]
addr[0x00007FFE6AC2433E] : symbol[XdxQueryTlsLookupTable]
addr[0x00007FFE6B2FD03D] : symbol[AmdDxGsaFreeCompiledShader]
addr[0x00007FFE6B2FD346] : symbol[AmdDxGsaFreeCompiledShader]
addr[0x00007FFE6B2FD509] : symbol[AmdDxGsaFreeCompiledShader]
addr[0x00007FFE6B31EF1F] : symbol[AmdDxGsaFreeCompiledShader]
addr[0x00007FFE6B45DF88] : symbol[AmdLiquidVrD3D11WrapDeviceContext]
addr[0x00007FFE789B1FE4] : symbol[BaseThreadInitThunk]
addr[0x00007FFE78D8EFC1] : symbol[RtlUserThreadStart]
Ho provato di tutto ma continua a crashare...sono gia 6 volte che tento invanamente