Posts written by Mr.Slash

  1. .
    Ma dove si vede il proprio livello? Io riesco a vedere solo il livello del compagno e basta. Comunque ho battuto anche il rathian (non lho mai combattuto prima d'ora) e lho battuto a prima tentativo con la lama caricata. È un'ottima arma con un'ottima mobilità e potenza
  2. .
    Con l'ascia caricata è stato facile battere lo scoiattolo...ora devo provare con quello che si arrotola nella valle putrefatta...quello pieno di spine
  3. .
    CITAZIONE (Alessandro Martin @ 24/12/2018, 21:33) 
    CITAZIONE (MichealKnight @ 24/12/2018, 17:20) 
    i livelli di acuteza dipendono dal livello stesso dell'arma, piu vai avanti nel gioco e piú livelli escono, con i relativi materiali piú o meno difficili da trovare.
    per quanto riguarda l'armatura é abbastanza complesso, sopratutto verso la fine, ma quello che devi fare almeno all'inizio é avere un armatura che copra piú danni possibile. in seguito ti serviranno diversi tipi differenti in base ai mostri, ad esempio, l'anjanat( quella specie di trex) é un tipo fuoco e quindi puó sputarlo, tu devi avere un armatura che oltre a difenderti dagli attacchi fisici ti offre anche una difesa maggiore contro il fuoco.
    inoltre se trovi abbastanza tracce di un mostro escono nella guida che puoi trovare nel tizio in mezzo ai libri al mercato, questa guida é molto utile, ti spiega i tipi di armi e quanto sono efficaci per ogni mostro e anche i differenti effetti( ad esempio in seguito ci saranno armi elettriche, di fuoco ,ghiaccio etc)
    io attualmente uso la spada lunga esplosiva lol

    Grazie
    Per adesso sto usando la spada Con l'armatura osso Che ne dite?
    Sono andato a cercare di uccidere il t-rex ma non ce la faccio però è troppo veloce

    L'anjanat è un po' rompi scatole. Io sono morto diverse volte con questo mostro ma dopo essere passato alla ascia caricata, lo batto senza neanche 1 morte. Ti consiglio di visualizzare i punti deboli del mostro dalla guida dei mostri. Io uso come armatura quella d'osso proprio come te perché è la più equilibrata.

    Altrimenti devi continuare con la storia primarie e fare questo secondarie oltre che a migliorare l'equipaggiamento
  4. .
    CITAZIONE (MichealKnight @ 16/12/2018, 21:14) 
    di solito la prima volta che affronto i piú forti ( wivern et simila) cerco sempre di catturarli, uno perché é piú semplice, inoltre ti danno piú materiale e lo sbloccano nell'arena, in alcuni casi é abbastanza complicato perché non sai quanto scende la vita, l'ultimo boss , diablo per sbaglio l'ho ucciso, non dava alcun segno che stava per morire, sulla minimappa non usciva nulla, non zoppicava ne niente, non so se sia un bug o cosa , comunque é fastidioso, anche perché é veramente rompi scatole come mostro. ho provato la mod che dovrebbe far vedere il livello della vita ma non funge.
    EDIT.
    Qualcuno ha idea se è possibile catturare il Kirin? (La trappola elettronica ovviamente non funge, come pensavo e quella normale purtroppo non l'avevo con me).
    Alla fine ho fallito la missione, ma se riuscissi a catturarlo sarebbe meglio.

    Scusami, ma come si fa ad ottenere le trappole per catturare i mostri? non sono mai riuscito a carpire come fare
  5. .
    Lo fa anche a me

    Quale arma mi consigliate di usare? Ho usato la spadascia però contro i nostri più avanzati é troppo difficile da usare. Ho provato nell'addestramento la lancia pistola e le doppie lame che sono entrambemolto valide come opzioni...
  6. .
    Io sto all'inizio...ho appena fatto la missione....

    in cui dovevamo catturare il drago anziano di lava


    ...quindi sto ancora all'inizio praticamente. Non ho ancora incontrato i nostri per poter creare quei set xD
  7. .
    CITAZIONE (mak84 @ 9/12/2018, 11:29) 
    Ho messo una mod per vedere il DPS di ciuscuno dei membri del TEam ... figata :D

    CITAZIONE (Warriors993 @ 8/12/2018, 21:24) 
    Inviatemi la richiesta su steam, che ci facciamo qualche partita assieme ^^
    Warriors993

    Eh magari ... il problema è che STEAM ha messo una nuova merdata che se hai il profilo nuovo e non ricarichi 5 euro non ti fa aggiungere amici ... quindi non posso aggiungere nessuno . Se vuoi aggiungimi tu monsterhunterxx84

    CITAZIONE (Mr.Slash @ 9/12/2018, 00:39) 
    Raga non riesco a decidere quale build della spadascia fare. Ora ho creato quella che fa danno da paralisi, ho creato anche quella che fa danno d'acqua. Ora posso creare anche quelle che fanno danno da fuoco e elettrico (mi mancano gli oggetti) ma non so quale di queste build usare e craftare! Mi date un consiglio?

    Ti puoi salvare i set ... te ne fai svariati in base alle debolezze del mostro che vai a fare e gg ... cosi come per gli oggetti da portare ti puoi fare dei set personalizzati ... un click e cambi tutto .

    CITAZIONE (UbOmBeR86 @ 8/12/2018, 21:33) 
    [Ce la crack x l'online?

    CITAZIONE (XaviNumero1 @ 9/12/2018, 09:06) 
    a me non parte. non so se ho usato bene il fix presente in prima pagina.

    Quello in prima pagina non funziona ... prendi quello che dicevo io ...
    Comunque devi avere steam aperto e aver sraricato e cancellato la demo di Pay Day come spiegato in prima pagina da quel link


    Sisi e funziona benissimo ... sta un paio di pagine dietro poestata da Fossile

    Capito. Ma non c'è un limite di numero di equipaggiamento nell'inventario? Comunque a me interessava un set equilibrato, nel senso di poterlo utilizzare contro tutti. E un'altra cosa: perché a volte faccio poco danno e a volte molto (danno grigio o dorato) contro lo stesso mostro?
  8. .
    Raga non riesco a decidere quale build della spadascia fare. Ora ho creato quella che fa danno da paralisi, ho creato anche quella che fa danno d'acqua. Ora posso creare anche quelle che fanno danno da fuoco e elettrico (mi mancano gli oggetti) ma non so quale di queste build usare e craftare! Mi date un consiglio?
  9. .
    CITAZIONE (mak84 @ 4/12/2018, 14:11) 
    Che figo sono arrivato al rinoceronte ... l'online non mi interessa molto preferisco fare da solo ... ho iniziato con lo spadone gigante che era la mia arma preferita negli altri però ora ho provata la lancia con gli intetti ed è figo svolazzare :D

    Io sto usando la spada ascia ed é figa quando lo spadone diventa incandescente *-*. Sai come si fa ad agganciare il bersaglio?
  10. .
    Come si fa ad agganciare un avversario nel corpo a corpo? Perché quando combatto attacca a cavolo e non colpisco praticamente nessuno con le combo
  11. .
    Raga, ho installato mhw e darksiders3...secondo voi quale dovrei iniziare prima?
  12. .
    Ho chiesto il rimborso su steam del gioco... Vorrei sapere quali sono le tempistiche avendo sento PayPal come modalità di rimborso
  13. .
    Raga, oggi ho approfittato di un saldo estivo che consisteva nello sconto del 50% della starter edition di For Honor che comprende l'utilizzo di 6 personaggi anzichè di 12...gli altri 6 personaggi sono sbloccabili con 8k di acciaio a personaggio. Girovagando nuovamente sulla pagina steam di For Honor ho notato l'esistenza della standard edition che consiste nella possibilità di giocare tutti i 12 personaggi e con la possibilità di personalizzarli al costo di 500 acciaio. Per 7€ di differenza vorrei passare alla standard edition e quindi chiedo a voi per capire un'attimo come posso procedere. Grazie
  14. .
    Con i driver 18.3.2 il gioco non crasha. Grazie!
  15. .
    CITAZIONE (popanno85 @ 24/3/2018, 19:51) 
    CITAZIONE (Mr.Slash @ 24/3/2018, 17:26)
    Il gioco crasha come avveniva con Nier Automata...cioè dopo un fastidioso suono di avviso. Quindi inutilizzabile.

    Ora sto riscontrando in continuazione crash nella seconda mappa quando...

    ...il protagonista sta tornando nella citta del padre...precisamente quando compaiono le navicelle che passano sopra la macchina


    Questo è cio che è scritto nel file dump generato:

    s_10_ignis04.sax removed.
    [Sound Driver] data://sound/resources/07051cp01_04lcs_10/jp/cp01_04lcs_10_noct04.sax removed.
    [Sound Driver] data://sound/resources/07051cp01_04lcs_10/jp/cp01_04lcs_10_noct05.sax removed.
    [Sound Driver] data://sound/resources/07051cp01_04lcs_10/jp/cp01_04lcs_10_noct02.sax removed.
    [Sound Driver] data://sound/resources/07051cp01_04lcs_10/jp/cp01_04lcs_10_ignis03.sax removed.
    [Sound Driver] data://sound/resources/07051cp01_04lcs_10/jp/cp01_04lcs_10_paper01.sax removed.
    [Sound Driver] data://sound/resources/07051cp01_04lcs_10/jp/cp01_04lcs_10_noct06.sax removed.
    [Sound Driver] data://sound/resources/07051cp01_04lcs_10/jp/cp01_04lcs_10_noct08.sax removed.
    [Sound Driver] data://sound/resources/07051cp01_04lcs_10/jp/cp01_04lcs_10_ignis05.sax removed.
    乗車完了
    [Interaction] @Terminate : Frame 22787 Actor 5 ID 16820261 Count 0 Pos 21814.48 69.30 14057.35
    [GameFlag] Fixid=false :17078728=0
    [SysPackageLoadArea] >>> request load [character/ve/ve00/script/ve00_props_load.ebex] : initialMode=0
    Request loading AnimPack: data://character/nh/nh01/anim/pack/f2f/vehicle_f2f.pka.
    Request loading AnimPack: data://character/nh/nh02/anim/pack/f2f/vehicle_f2f.pka.
    Request loading AnimPack: data://character/nh/nh02/anim/pack/f2f/vehicle_f2f_1000a.pka.
    Request loading AnimPack: data://character/nh/nh03/anim/pack/f2f/vehicle_f2f.pka.
    Request loading AnimPack: data://character/nh/nh03/anim/pack/f2f/vehicle_f2f_1000.pka.
    Request loading AnimPack: data://character/nh/nh00/anim/pack/f2f/vehicle_f2f_0010.pka.
    Request loading AnimPack: data://character/nh/nh00/anim/pack/f2f/vehicle_f2f_0020.pka.
    Request loading AnimPack: data://character/nh/nh00/anim/pack/f2f/vehicle_f2f_0030.pka.
    Request loading AnimPack: data://character/nh/nh00/anim/pack/f2f/vehicle_f2f_1000.pka.
    Request loading AnimPack: data://character/nh/nh00/anim/pack/f2f/vehicle_f2f_1030.pka.
    Request loading AnimPack: data://character/nh/nh00/anim/pack/vehicle.pka.
    Request loading AnimPack: data://character/nh/nh01/anim/pack/vehicle.pka.
    Request loading AnimPack: data://character/nh/nh03/anim/pack/vehicle.pka.
    Request loading AnimPack: data://character/nh/nh02/anim/pack/vehicle.pka.
    [SysPackageLoadArea] +++ load +++ : reqIndex=0, character/ve/ve00/script/ve00_props_load.ebex
    Finish loading AnimPack: data://character/nh/nh01/anim/pack/f2f/vehicle_f2f.pka (time=415.344 ms).
    Finish loading AnimPack: data://character/nh/nh02/anim/pack/f2f/vehicle_f2f.pka (time=440.535 ms).
    Finish loading AnimPack: data://character/nh/nh02/anim/pack/f2f/vehicle_f2f_1000a.pka (time=464.913 ms).
    Finish loading AnimPack: data://character/nh/nh03/anim/pack/f2f/vehicle_f2f.pka (time=559.002 ms).
    Finish loading AnimPack: data://character/nh/nh03/anim/pack/f2f/vehicle_f2f_1000.pka (time=559.028 ms).
    Finish loading AnimPack: data://character/nh/nh00/anim/pack/f2f/vehicle_f2f_0010.pka (time=622.606 ms).
    Finish loading AnimPack: data://character/nh/nh00/anim/pack/f2f/vehicle_f2f_0020.pka (time=622.625 ms).
    Finish loading AnimPack: data://character/nh/nh00/anim/pack/f2f/vehicle_f2f_0030.pka (time=622.627 ms).
    [GameFlag] Fixid=false :17065422=0
    Finish loading AnimPack: data://character/nh/nh00/anim/pack/f2f/vehicle_f2f_1000.pka (time=634.523 ms).
    Finish loading AnimPack: data://character/nh/nh00/anim/pack/f2f/vehicle_f2f_1030.pka (time=634.537 ms).
    [SysPackageLoadArea] >>> load end [character/ve/ve00/script/ve00_props_load.ebex]
    >>> load completed (ve00_props_load), time=698.312 ms
    Finish loading AnimPack: data://character/nh/nh00/anim/pack/vehicle.pka (time=730.258 ms).
    Finish loading AnimPack: data://character/nh/nh01/anim/pack/vehicle.pka (time=754.875 ms).
    Finish loading AnimPack: data://character/nh/nh03/anim/pack/vehicle.pka (time=821.961 ms).
    CharaResourceManager::RegisterIndependentCharaEntry : character/pr/pr06/entry/pr06_001.ebex?moditementryid=-888410288
    CharaResourceManager::RegisterIndependentCharaEntry : character/pr/pr06/entry/pr06_001.ebex?moditementryid=5
    [CharaResourceManager] +++ load +++ : character/pr/pr06/entry/pr06_001.ebex
    Finish loading AnimPack: data://character/nh/nh02/anim/pack/vehicle.pka (time=1034.149 ms).
    Spawn Count : 1/1 (addr = 000001F0B6AD05E0)
    Created Spawn : 1/1 (addr = 000001F0B6AD05E0)
    Spawn Count : 1/1 (addr = 000001F0B6ACEEC0)
    Created Spawn : 1/1 (addr = 000001F0B6ACEEC0)
    [Quest] QuestId(16882972:) Overwrite NextProgressId(16882899:)
    Menu\MenuSwfPlayer.cpp(686): [MenuSwfPlayer] Couldn't found the label. Label=
    [Quest] OnActivateEventStartProgress(WAIT_SET_NEXT_PROGRESS_STATE) questId(16882972:) progressId(16882899:)
    [Quest] OnActivateEventStartProgress(WAIT_SET_NEXT_PROGRESS_STATE) questId(16882972:) progressId(16893506:)
    [SysPackageLoadArea] >>> request load [quest/leide/scenario_ch01/qt_ch01_0040/qt_ch01_0040_04.ebex] : initialMode=0
    [SysPackageLoadArea] +++ load +++ : reqIndex=0, quest/leide/scenario_ch01/qt_ch01_0040/qt_ch01_0040_04.ebex
    [SysPackageLoadArea] >>> request load [environment/world/ebex/leide/leide_l/le_l_northgate_middle.ebex] : initialMode=0
    Platform Available MemorySize=4289867048 File=165 Revision=1138403
    [SysPackageLoadArea] >>> request load [environment/world/ebex/leide/leide_l/signboard/le_l_signboard_north.ebex] : initialMode=0
    [TimedQuest] 定義済みのラベルに上書きました:Label=(17139661):Var=0
    [TimedQuest] 定義済みのラベルに上書きました:Label=(17139661):Var=1
    d:\project\re_black\prog\luminous\Sources\Luminous/Framework/Sequence/SequenceValue.h(428): Invalid type [TYPE_NONE] for SequenceValue::GetFixid()
    [SysPackageLoadArea] +++ load +++ : preLoad : reqIndex=0, environment/world/ebex/leide/leide_l/signboard/le_l_signboard_north.ebex
    [SysPackageLoadArea] +++ load +++ : preLoad : reqIndex=1, environment/world/ebex/leide/leide_l/le_l_northgate_middle.ebex
    Entity\Asset\EntityPackageXmlLoader.cpp(1734): [EntityPackageXmlLoader] reference not found : object path=(null), reference path=entities_.VFX_Des_dp50_000.entities_.sequence01.nodes_.[0]
    Entity\Asset\EntityPackageXmlLoader.cpp(1734): [EntityPackageXmlLoader] reference not found : object path=(null), reference path=entities_.VFX_Des_dp50_000.entities_.sequence01.nodes_.[0]
    Entity\Asset\EntityPackageXmlLoader.cpp(1734): [EntityPackageXmlLoader] reference not found : object path=(null), reference path=entities_.VFX_Des_dp50_000.entities_.sequence01.nodes_.[0]
    Entity\Asset\EntityPackageXmlLoader.cpp(1734): [EntityPackageXmlLoader] reference not found : object path=(null), reference path=entities_.VFX_Des_dp50_000.entities_.sequence01.nodes_.[0]
    Entity\Asset\EntityPackageXmlLoader.cpp(1734): [EntityPackageXmlLoader] reference not found : object path=(null), reference path=entities_.VFX_Des_dp50_000.entities_.sequence01.nodes_.[0]
    Entity\Asset\EntityPackageXmlLoader.cpp(1734): [EntityPackageXmlLoader] reference not found : object path=(null), reference path=entities_.VFX_Des_dp50_000.entities_.sequence01.nodes_.[0]
    ShaderDriver\MaterialGmtlShaderDriver.cpp(350): Missing uniform buffer for engine env parameter: cbMeshFlags
    CharaResourceManager::RegisterIndependentCharaEntry : character/es/es02/entry/es02_000_rifle.ebex
    CharaResourceManager::RegisterIndependentCharaEntry : character/es/es02/entry/es02_030_riflesniper.ebex
    CharaResourceManager::RegisterIndependentCharaEntry : character/es/es02/entry/es02_000_rifle.ebex
    CharaResourceManager::RegisterIndependentCharaEntry : character/es/es02/entry/es02_030_riflesniper.ebex
    CharaResourceManager::RegisterIndependentCharaEntry : character/es/es02/entry/es02_000_rifle.ebex
    CharaResourceManager::RegisterIndependentCharaEntry : character/es/es02/entry/es02_030_riflesniper.ebex
    CharaResourceManager::RegisterIndependentCharaEntry : character/es/es02/entry/es02_030_riflesniper.ebex
    CharaResourceManager::RegisterIndependentCharaEntry : character/es/es02/entry/es02_000_rifle.ebex
    CharaResourceManager::RegisterIndependentCharaEntry : character/es/es02/entry/es02_000_rifle.ebex
    CharaResourceManager::RegisterIndependentCharaEntry : character/es/es02/entry/es02_000_rifle.ebex
    CharaResourceManager::RegisterIndependentCharaEntry : character/es/es02/entry/es02_000_rifle.ebex
    CharaResourceManager::RegisterIndependentCharaEntry : character/es/es02/entry/es02_000_rifle.ebex
    CharaResourceManager::RegisterIndependentCharaEntry : character/es/es02/entry/es02_000_rifle.ebex
    CharaResourceManager::RegisterIndependentCharaEntry : character/es/es02/entry/es02_000_rifle.ebex
    CharaResourceManager::RegisterIndependentCharaEntry : character/es/es02/entry/es02_000_rifle.ebex
    CharaResourceManager::RegisterIndependentCharaEntry : character/es/es02/entry/es02_000_rifle.ebex
    CharaResourceManager::RegisterIndependentCharaEntry : character/es/es02/entry/es02_000_rifle.ebex
    CharaResourceManager::RegisterIndependentCharaEntry : character/es/es02/entry/es02_000_rifle.ebex
    Actor\ActorEntity.cpp(111): Entity[actorentity01] のCharaEntryが指定されていません。in [quest/leide/scenario_ch01/qt_ch01_0040/qt_ch01_0040_04.ebex]
    [CharaResourceManager] +++ load +++ : character/es/es02/entry/es02_030_riflesniper.ebex
    CharaResourceManager::RegisterIndependentCharaEntry : character/dp/dp45/entry/dp45_000.ebex
    CharaResourceManager::RegisterIndependentCharaEntry : character/dp/dp60/entry/dp60_001.ebex
    CharaResourceManager::RegisterIndependentCharaEntry : character/dp/dp60/entry/dp60_002.ebex
    CharaResourceManager::RegisterIndependentCharaEntry : character/dp/dp45/entry/dp45_000.ebex
    Actor\SequenceActionActorCreateBase.cpp(454): Actor生成 : キャラエントリが設定されていません。
    [CharaResourceManager] +++ load +++ : character/dp/dp45/entry/dp45_000.ebex
    [CharaResourceManager] +++ load +++ : character/dp/dp60/entry/dp60_001.ebex
    [CharaResourceManager] +++ load +++ : character/dp/dp60/entry/dp60_002.ebex
    CharaResourceManager::LoadNoAutoLoadCharaEntry : data://character/ea/ea02/entry/ea02_000_rifle.ebex
    CharaResourceManager::LoadNoAutoLoadCharaEntry : data://character/ea/ea02/entry/ea02_000_rifle.ebex
    ### called delete mappedBakedDiffuseTexture_
    ### called delete mappedBakedNormalTexture_
    Animation IKLookAtController.cpp(640): [IKLookAt] BAD DATA - Cannot find base animation for additive LookAt, (null), 16857004
    Animation IKLookAtController.cpp(640): [IKLookAt] BAD DATA - Cannot find base animation for additive LookAt, (null), 16857004
    Actor\ActorEnvironmentInfo.cpp(50): WallDirection's memory storage must be in ActorEnvironmentInfo.
    Actor\ActorEnvironmentInfo.cpp(50): WallDirection's memory storage must be in ActorEnvironmentInfo.
    Actor\Component\Sound\AutoSEComponent.cpp(494): [AutoSe]Accessary sound settings are invalid. chara: 16857002, knock: 1 rub: 0
    Actor\Component\Sound\AutoSEComponent.cpp(494): [AutoSe]Accessary sound settings are invalid. chara: 16857002, knock: 1 rub: 0
    create clsn: "data://character/ea/ea02/clsn/ea02_000.clsn".
    create clsn: "data://character/ea/ea02/clsn/ea02_000.clsn".
    [Bonamik] Imported : Solvers(7), Bodies(20), Links(6), Planes(0) SM(0)
    ----------------- Kinematics(15), Constraints(0), Cones(5), Links(6), Collisions(6), Self-collisions(0)
    ----------------- ChainRoot(7), GrassInteract.(1), Possessions(0)
    [Bonamik] Start loading data://character/es/es02/physics/es02_000.bnm
    [Bonamik] Imported : Solvers(7), Bodies(20), Links(6), Planes(0) SM(0)
    ----------------- Kinematics(15), Constraints(0), Cones(5), Links(6), Collisions(6), Self-collisions(0)
    ----------------- ChainRoot(7), GrassInteract.(1), Possessions(0)
    [Bonamik] Start loading data://character/es/es02/physics/es02_000.bnm
    create clsn: "data://character/es/es02/clsn/es02.clsn".
    CharaResourceManager::UnloadNoAutoLoadCharaEntry : charaEntry character/ea/ea02/entry/ea02_000_rifle.ebex
    create clsn: "data://character/es/es02/clsn/es02.clsn".
    CharaResourceManager::UnloadNoAutoLoadCharaEntry : charaEntry character/ea/ea02/entry/ea02_000_rifle.ebex
    CharaResourceManager::LoadNoAutoLoadCharaEntry : data://character/ea/ea02/entry/ea02_000_rifle.ebex
    ### called delete mappedBakedDiffuseTexture_
    ### called delete mappedBakedNormalTexture_
    CharaResourceManager::LoadNoAutoLoadCharaEntry : data://character/ea/ea02/entry/ea02_000_rifle.ebex
    Animation IKLookAtController.cpp(640): [IKLookAt] BAD DATA - Cannot find base animation for additive LookAt, (null), 16857004
    Actor\ActorEnvironmentInfo.cpp(50): WallDirection's memory storage must be in ActorEnvironmentInfo.
    Actor\Component\Sound\AutoSEComponent.cpp(494): [AutoSe]Accessary sound settings are invalid. chara: 16857002, knock: 1 rub: 0
    character/es/es02/physics/es02_000.bnm
    create clsn: "data://character/dp/dp50/clsn/dp50_000.clsn".
    create clsn: "data://character/dp/dp50/clsn/dp50_000.clsn".
    create clsn: "data://character/dp/dp50/clsn/dp50_000.clsn".
    create clsn: "data://character/dp/dp50/clsn/dp50_000.clsn".
    create clsn: "data://character/dp/dp50/clsn/dp50_000.clsn".
    create clsn: "data://character/dp/dp50/clsn/dp50_000.clsn".
    create clsn: "data://character/ea/ea02/clsn/ea02_000.clsn".
    [Bonamik] Imported : Solvers(7), Bodies(20), Links(6), Planes(0) SM(0)
    ----------------- Kinematics(15), Constraints(0), Cones(5), Links(6), Collisions(6), Self-collisions(0)
    ----------------- ChainRoot(7), GrassInteract.(1), Possessions(0)
    [Bonamik] Start loading data://character/es/es02/physics/es02_000.bnm
    create clsn: "data://character/es/es02/clsn/es02.clsn".
    CharaResourceManager::UnloadNoAutoLoadCharaEntry : charaEntry character/ea/ea02/entry/ea02_000_rifle.ebex
    Animation IKLookAtController.cpp(640): [IKLookAt] BAD DATA - Cannot find base animation for additive LookAt, (null), 16857004
    Actor\ActorEnvironmentInfo.cpp(50): WallDirection's memory storage must be in ActorEnvironmentInfo.
    Actor\Component\Sound\AutoSEComponent.cpp(494): [AutoSe]Accessary sound settings are invalid. chara: 16857002, knock: 1 rub: 0
    create clsn: "data://character/ea/ea02/clsn/ea02_000.clsn".
    [Bonamik] Imported : Solvers(7), Bodies(20), Links(6), Planes(0) SM(0)
    ----------------- Kinematics(15), Constraints(0), Cones(5), Links(6), Collisions(6), Self-collisions(0)
    ----------------- ChainRoot(7), GrassInteract.(1), Possessions(0)
    [Bonamik] Start loading data://character/es/es02/physics/es02_000.bnm
    create clsn: "data://character/es/es02/clsn/es02.clsn".
    CharaResourceManager::UnloadNoAutoLoadCharaEntry : charaEntry character/ea/ea02/entry/ea02_000_rifle.ebex
    CharaResourceManager::LoadNoAutoLoadCharaEntry : data://character/ea/ea02/entry/ea02_000_rifle.ebex
    CharaResourceManager::LoadNoAutoLoadCharaEntry : data://character/ea/ea02/entry/ea02_000_rifle.ebex
    Animation IKLookAtController.cpp(640): [IKLookAt] BAD DATA - Cannot find base animation for additive LookAt, (null), 16857004
    Actor\ActorEnvironmentInfo.cpp(50): WallDirection's memory storage must be in ActorEnvironmentInfo.
    Actor\Component\Sound\AutoSEComponent.cpp(494): [AutoSe]Accessary sound settings are invalid. chara: 16857002, knock: 1 rub: 0
    create clsn: "data://character/ea/ea02/clsn/ea02_000.clsn".
    [Bonamik] Imported : Solvers(7), Bodies(20), Links(6), Planes(0) SM(0)
    ----------------- Kinematics(15), Constraints(0), Cones(5), Links(6), Collisions(6), Self-collisions(0)
    ----------------- ChainRoot(7), GrassInteract.(1), Possessions(0)
    [Bonamik] Start loading data://character/es/es02/physics/es02_000.bnm
    create clsn: "data://character/es/es02/clsn/es02.clsn".
    CharaResourceManager::UnloadNoAutoLoadCharaEntry : charaEntry character/ea/ea02/entry/ea02_000_rifle.ebex
    Animation IKLookAtController.cpp(640): [IKLookAt] BAD DATA - Cannot find base animation for additive LookAt, (null), 16857004
    Actor\ActorEnvironmentInfo.cpp(50): WallDirection's memory storage must be in ActorEnvironmentInfo.
    Actor\Component\Sound\AutoSEComponent.cpp(494): [AutoSe]Accessary sound settings are invalid. chara: 16857002, knock: 1 rub: 0
    create clsn: "data://character/ea/ea02/clsn/ea02_000.clsn".
    [Bonamik] Imported : Solvers(7), Bodies(20), Links(6), Planes(0) SM(0)
    ----------------- Kinematics(15), Constraints(0), Cones(5), Links(6), Collisions(6), Self-collisions(0)
    ----------------- ChainRoot(7), GrassInteract.(1), Possessions(0)
    [Bonamik] Start loading data://character/es/es02/physics/es02_000.bnm
    create clsn: "data://character/es/es02/clsn/es02.clsn".
    CharaResourceManager::UnloadNoAutoLoadCharaEntry : charaEntry character/ea/ea02/entry/ea02_000_rifle.ebex
    CharaResourceManager::LoadNoAutoLoadCharaEntry : data://character/ea/ea02/entry/ea02_000_rifle.ebex
    CharaResourceManager::LoadNoAutoLoadCharaEntry : data://character/ea/ea02/entry/ea02_000_rifle.ebex
    ShaderDriver\MaterialGmtlShaderDriver.cpp(350): Missing uniform buffer for engine env parameter: cbMeshFlags
    Animation IKLookAtController.cpp(640): [IKLookAt] BAD DATA - Cannot find base animation for additive LookAt, (null), 16857004
    Actor\ActorEnvironmentInfo.cpp(50): WallDirection's memory storage must be in ActorEnvironmentInfo.
    Animation IKLookAtController.cpp(640): [IKLookAt] BAD DATA - Cannot find base animation for additive LookAt, (null), 16857004
    Actor\Component\Sound\AutoSEComponent.cpp(494): [AutoSe]Accessary sound settings are invalid. chara: 16857002, knock: 1 rub: 0
    Actor\ActorEnvironmentInfo.cpp(50): WallDirection's memory storage must be in ActorEnvironmentInfo.
    Actor\Component\Sound\AutoSEComponent.cpp(494): [AutoSe]Accessary sound settings are invalid. chara: 16857002, knock: 1 rub: 0
    [SysPackageLoadArea] >>> request load [environment/leide/ebex/props/le_hh_diner01_model2.ebex] : initialMode=0
    [SysPackageLoadArea] +++ load +++ : preLoad : reqIndex=1, environment/leide/ebex/props/le_hh_diner01_model2.ebex
    create clsn: "data://character/ea/ea02/clsn/ea02_000.clsn".
    [Bonamik] Imported : Solvers(7), Bodies(20), Links(6), Planes(0) SM(0)
    ----------------- Kinematics(15), Constraints(0), Cones(5), Links(6), Collisions(6), Self-collisions(0)
    ----------------- ChainRoot(7), GrassInteract.(1), Possessions(0)
    [Bonamik] Start loading data://character/es/es02/physics/es02_000.bnm
    create clsn: "data://character/ea/ea02/clsn/ea02_000.clsn".
    [Bonamik] Imported : Solvers(7), Bodies(20), Links(6), Planes(0) SM(0)
    ----------------- Kinematics(15), Constraints(0), Cones(5), Links(6), Collisions(6), Self-collisions(0)
    ----------------- ChainRoot(7), GrassInteract.(1), Possessions(0)
    [Bonamik] Start loading data://character/es/es02/physics/es02_000.bnm
    create clsn: "data://character/es/es02/clsn/es02.clsn".
    CharaResourceManager::UnloadNoAutoLoadCharaEntry : charaEntry character/ea/ea02/entry/ea02_000_rifle.ebex
    create clsn: "data://character/es/es02/clsn/es02.clsn".
    CharaResourceManager::UnloadNoAutoLoadCharaEntry : charaEntry character/ea/ea02/entry/ea02_000_rifle.ebex
    CharaResourceManager::LoadNoAutoLoadCharaEntry : data://character/ea/ea02/entry/ea02_000_rifle.ebex
    ### called delete mappedBakedDiffuseTexture_
    ### called delete mappedBakedNormalTexture_
    CharaResourceManager::LoadNoAutoLoadCharaEntry : data://character/ea/ea02/entry/ea02_000_rifle.ebex
    Animation IKLookAtController.cpp(640): [IKLookAt] BAD DATA - Cannot find base animation for additive LookAt, (null), 16857004
    Actor\ActorEnvironmentInfo.cpp(50): WallDirection's memory storage must be in ActorEnvironmentInfo.
    Actor\Component\Sound\AutoSEComponent.cpp(494): [AutoSe]Accessary sound settings are invalid. chara: 16857002, knock: 1 rub: 0
    create clsn: "data://character/ea/ea02/clsn/ea02_000.clsn".
    [Bonamik] Imported : Solvers(7), Bodies(20), Links(6), Planes(0) SM(0)
    ----------------- Kinematics(15), Constraints(0), Cones(5), Links(6), Collisions(6), Self-collisions(0)
    ----------------- ChainRoot(7), GrassInteract.(1), Possessions(0)
    [Bonamik] Start loading data://character/es/es02/physics/es02_000.bnm
    create clsn: "data://character/es/es02/clsn/es02.clsn".
    CharaResourceManager::UnloadNoAutoLoadCharaEntry : charaEntry character/ea/ea02/entry/ea02_000_rifle.ebex
    Animation IKLookAtController.cpp(640): [IKLookAt] BAD DATA - Cannot find base animation for additive LookAt, (null), 16857004
    Actor\ActorEnvironmentInfo.cpp(50): WallDirection's memory storage must be in ActorEnvironmentInfo.
    Actor\Component\Sound\AutoSEComponent.cpp(494): [AutoSe]Accessary sound settings are invalid. chara: 16857002, knock: 1 rub: 0
    CharaResourceManager::LoadNoAutoLoadCharaEntry : data://character/ea/ea02/entry/ea02_000_rifle.ebex
    create clsn: "data://character/ea/ea02/clsn/ea02_000.clsn".
    [Bonamik] Imported : Solvers(7), Bodies(20), Links(6), Planes(0) SM(0)
    ----------------- Kinematics(15), Constraints(0), Cones(5), Links(6), Collisions(6), Self-collisions(0)
    ----------------- ChainRoot(7), GrassInteract.(1), Possessions(0)
    [Bonamik] Start loading data://character/es/es02/physics/es02_000.bnm
    create clsn: "data://character/es/es02/clsn/es02.clsn".
    CharaResourceManager::UnloadNoAutoLoadCharaEntry : charaEntry character/ea/ea02/entry/ea02_000_rifle.ebex
    Animation IKLookAtController.cpp(640): [IKLookAt] BAD DATA - Cannot find base animation for additive LookAt, (null), 16857004
    Actor\ActorEnvironmentInfo.cpp(50): WallDirection's memory storage must be in ActorEnvironmentInfo.
    Actor\Component\Sound\AutoSEComponent.cpp(494): [AutoSe]Accessary sound settings are invalid. chara: 16857002, knock: 1 rub: 0
    CharaResourceManager::LoadNoAutoLoadCharaEntry : data://character/ea/ea02/entry/ea02_000_rifle.ebex
    create clsn: "data://character/ea/ea02/clsn/ea02_000.clsn".
    [Bonamik] Imported : Solvers(7), Bodies(20), Links(6), Planes(0) SM(0)
    ----------------- Kinematics(15), Constraints(0), Cones(5), Links(6), Collisions(6), Self-collisions(0)
    ----------------- ChainRoot(7), GrassInteract.(1), Possessions(0)
    [Bonamik] Start loading data://character/es/es02/physics/es02_000.bnm
    create clsn: "data://character/es/es02/clsn/es02.clsn".
    CharaResourceManager::UnloadNoAutoLoadCharaEntry : charaEntry character/ea/ea02/entry/ea02_000_rifle.ebex
    Animation IKLookAtController.cpp(640): [IKLookAt] BAD DATA - Cannot find base animation for additive LookAt, (null), 16857004
    Actor\ActorEnvironmentInfo.cpp(50): WallDirection's memory storage must be in ActorEnvironmentInfo.
    Actor\Component\Sound\AutoSEComponent.cpp(494): [AutoSe]Accessary sound settings are invalid. chara: 16857002, knock: 1 rub: 0
    CharaResourceManager::LoadNoAutoLoadCharaEntry : data://character/ea/ea02/entry/ea02_000_rifle.ebex
    create clsn: "data://character/ea/ea02/clsn/ea02_000.clsn".
    [Bonamik] Imported : Solvers(7), Bodies(20), Links(6), Planes(0) SM(0)
    ----------------- Kinematics(15), Constraints(0), Cones(5), Links(6), Collisions(6), Self-collisions(0)
    ----------------- ChainRoot(7), GrassInteract.(1), Possessions(0)
    [Bonamik] Start loading data://character/es/es02/physics/es02_000.bnm
    create clsn: "data://character/es/es02/clsn/es02.clsn".
    CharaResourceManager::UnloadNoAutoLoadCharaEntry : charaEntry character/ea/ea02/entry/ea02_000_rifle.ebex
    Animation IKLookAtController.cpp(640): [IKLookAt] BAD DATA - Cannot find base animation for additive LookAt, (null), 16857004
    Actor\ActorEnvironmentInfo.cpp(50): WallDirection's memory storage must be in ActorEnvironmentInfo.
    Actor\Component\Sound\AutoSEComponent.cpp(494): [AutoSe]Accessary sound settings are invalid. chara: 16857002, knock: 1 rub: 0
    CharaResourceManager::LoadNoAutoLoadCharaEntry : data://character/ea/ea02/entry/ea02_000_rifle.ebex
    create clsn: "data://character/ea/ea02/clsn/ea02_000.clsn".
    [Bonamik] Imported : Solvers(7), Bodies(20), Links(6), Planes(0) SM(0)
    ----------------- Kinematics(15), Constraints(0), Cones(5), Links(6), Collisions(6), Self-collisions(0)
    ----------------- ChainRoot(7), GrassInteract.(1), Possessions(0)
    [Bonamik] Start loading data://character/es/es02/physics/es02_000.bnm
    create clsn: "data://character/es/es02/clsn/es02.clsn".
    CharaResourceManager::UnloadNoAutoLoadCharaEntry : charaEntry character/ea/ea02/entry/ea02_000_rifle.ebex
    Animation IKLookAtController.cpp(640): [IKLookAt] BAD DATA - Cannot find base animation for additive LookAt, (null), 16857004
    Actor\ActorEnvironmentInfo.cpp(50): WallDirection's memory storage must be in ActorEnvironmentInfo.
    Actor\Component\Sound\AutoSEComponent.cpp(494): [AutoSe]Accessary sound settings are invalid. chara: 16857002, knock: 1 rub: 0
    SequenceActionEventScriptStart : シーン実行中(scene : 16887834)

    create clsn: "data://character/ea/ea02/clsn/ea02_000.clsn".
    [Bonamik] Imported : Solvers(7), Bodies(20), Links(6), Planes(0) SM(0)
    ----------------- Kinematics(15), Constraints(0), Cones(5), Links(6), Collisions(6), Self-collisions(0)
    ----------------- ChainRoot(7), GrassInteract.(1), Possessions(0)
    [Bonamik] Start loading data://character/es/es02/physics/es02_000.bnm
    create clsn: "data://character/es/es02/clsn/es02.clsn".
    CharaResourceManager::UnloadNoAutoLoadCharaEntry : charaEntry character/ea/ea02/entry/ea02_000_rifle.ebex
    [SysPackageLoadArea] >>> request unload [environment/world/ebex/leide/leide_l/camp/05_Emmelle_detail.ebex]
    [SysPackageLoadArea] --- unload --- : environment/world/ebex/leide/leide_l/camp/05_Emmelle_detail.ebex
    Culling\UmbraQueryManager.cpp(292): [Umbra]Failed to query main view: (null)
    LmAssetManagerBase.cpp(2348): LmAssetManager::InitResourceInfo() - Error asset data://sound/resources/voice/16000story_v_cp01/us/lsd/story_v_cp01_90tlk_lcs_040.lsd(11407037807833) does not exist.
    LmAssetManagerBase.cpp(1448): LmAssetManager::PerformInitResourceInfo -> InitResourceInfo failed for 'data://sound/resources/voice/16000story_v_cp01/us/lsd/story_v_cp01_90tlk_lcs_040.lsd' (0xa5fe86fbcd9) (0x000001F250D222D0)
    [DrawThread]A spike(200ms) is detected on main thread.
    [DrawThread]A spike(200ms) is detected on main thread.
    [DrawThread]A spike(200ms) is detected on main thread.
    [DrawThread]A spike(200ms) is detected on main thread.
    create clsn: "data://character/dp/dp45/clsn/dp45.clsn".
    create clsn: "data://character/dp/dp60/clsn/dp60_002.clsn".
    [SysPackageLoadArea] >>> request load [level/world/area_leide/map_nifl_base_leid_01/nifl_base_leid_01_prop_middel.ebex] : initialMode=0
    [SysPackageLoadArea] +++ load +++ : preLoad : reqIndex=2, level/world/area_leide/map_nifl_base_leid_01/nifl_base_leid_01_prop_middel.ebex
    create clsn: "data://character/dp/dp45/clsn/dp45.clsn".
    CharaResourceManager::LoadNoAutoLoadCharaEntry : data://character/ea/ea02/entry/ea02_030_rifle.ebex
    [CharaResourceManager] +++ load +++ : character/ea/ea02/entry/ea02_030_rifle.ebex
    ShaderDriver\MaterialGmtlShaderDriver.cpp(350): Missing uniform buffer for engine env parameter: cbMeshFlags
    ShaderDriver\MaterialGmtlShaderDriver.cpp(350): Missing uniform buffer for engine env parameter: cbMeshFlags
    ### called delete mappedBakedDiffuseTexture_
    ### called delete mappedBakedNormalTexture_
    ### called delete mappedBakedDiffuseTexture_
    ### called delete mappedBakedNormalTexture_
    ### called delete mappedBakedDiffuseTexture_
    ### called delete mappedBakedNormalTexture_
    ### called delete mappedBakedDiffuseTexture_
    ### called delete mappedBakedNormalTexture_
    ### called delete mappedBakedDiffuseTexture_
    [Umbra]LoadedViewVolume = (21859.291016,70.081245,13640.060547) - (21985.537109,98.476837,13756.667969)
    [Umbra]Tomeファイルのロードが完了しました: environment/leide/umbra/map_leide_hammer_a.umbra
    create clsn: "data://character/dp/dp60/clsn/dp60_001.clsn".
    CharaResourceManager::LoadNoAutoLoadCharaEntry : data://character/ea/ea02/entry/ea02_030_rifle.ebex
    ### called delete mappedBakedNormalTexture_
    [SysPackageLoadArea] >>> request unload [environment/leide/ebex/world/le_me_a_detail.ebex]
    Animation IKLookAtController.cpp(640): [IKLookAt] BAD DATA - Cannot find base animation for additive LookAt, (null), 16976025
    Animation IKLookAtController.cpp(640): [IKLookAt] BAD DATA - Cannot find base animation for additive LookAt, (null), 16976025
    Actor\ActorEnvironmentInfo.cpp(50): WallDirection's memory storage must be in ActorEnvironmentInfo.
    Actor\ActorEnvironmentInfo.cpp(50): WallDirection's memory storage must be in ActorEnvironmentInfo.
    Actor\Component\Sound\AutoSEComponent.cpp(494): [AutoSe]Accessary sound settings are invalid. chara: 16958221, knock: 1 rub: 0
    Actor\Component\Sound\AutoSEComponent.cpp(494): [AutoSe]Accessary sound settings are invalid. chara: 16958221, knock: 1 rub: 0
    CharaResourceManager::RegisterIndependentCharaEntry : character/ea/ea02/entry/ea02_030_rifle.ebex
    create clsn: "data://character/ea/ea02/clsn/ea02_000.clsn".
    create clsn: "data://character/ea/ea02/clsn/ea02_000.clsn".
    [Bonamik] Imported : Solvers(7), Bodies(20), Links(6), Planes(0) SM(0)
    ----------------- Kinematics(15), Constraints(0), Cones(5), Links(6), Collisions(6), Self-collisions(0)
    ----------------- ChainRoot(7), GrassInteract.(1), Possessions(0)
    [Bonamik] Start loading data://character/es/es02/physics/es02_000.bnm
    [Bonamik] Imported : Solvers(7), Bodies(20), Links(6), Planes(0) SM(0)
    ----------------- Kinematics(15), Constraints(0), Cones(5), Links(6), Collisions(6), Self-collisions(0)
    ----------------- ChainRoot(7), GrassInteract.(1), Possessions(0)
    [Bonamik] Start loading data://character/es/es02/physics/es02_000.bnm
    create clsn: "data://character/es/es02/clsn/es02.clsn".
    CharaResourceManager::UnloadNoAutoLoadCharaEntry : charaEntry character/ea/ea02/entry/ea02_030_rifle.ebex
    create clsn: "data://character/es/es02/clsn/es02.clsn".
    CharaResourceManager::UnloadNoAutoLoadCharaEntry : charaEntry character/ea/ea02/entry/ea02_030_rifle.ebex
    CharaResourceManager::LoadNoAutoLoadCharaEntry : data://character/ea/ea02/entry/ea02_030_rifle.ebex
    CharaResourceManager::LoadNoAutoLoadCharaEntry : data://character/ea/ea02/entry/ea02_030_rifle.ebex
    Animation IKLookAtController.cpp(640): [IKLookAt] BAD DATA - Cannot find base animation for additive LookAt, (null), 16976025
    Actor\ActorEnvironmentInfo.cpp(50): WallDirection's memory storage must be in ActorEnvironmentInfo.
    Actor\Component\Sound\AutoSEComponent.cpp(494): [AutoSe]Accessary sound settings are invalid. chara: 16958221, knock: 1 rub: 0
    [SysPackageLoadArea] --- unload --- : environment/leide/ebex/world/le_me_a_detail.ebex
    create clsn: "data://character/ea/ea02/clsn/ea02_000.clsn".
    [Bonamik] Imported : Solvers(7), Bodies(20), Links(6), Planes(0) SM(0)
    ----------------- Kinematics(15), Constraints(0), Cones(5), Links(6), Collisions(6), Self-collisions(0)
    ----------------- ChainRoot(7), GrassInteract.(1), Possessions(0)
    [Bonamik] Start loading data://character/es/es02/physics/es02_000.bnm
    create clsn: "data://character/es/es02/clsn/es02.clsn".
    CharaResourceManager::UnloadNoAutoLoadCharaEntry : charaEntry character/ea/ea02/entry/ea02_030_rifle.ebex
    Animation IKLookAtController.cpp(640): [IKLookAt] BAD DATA - Cannot find base animation for additive LookAt, (null), 16976025
    Actor\ActorEnvironmentInfo.cpp(50): WallDirection's memory storage must be in ActorEnvironmentInfo.
    Actor\Component\Sound\AutoSEComponent.cpp(494): [AutoSe]Accessary sound settings are invalid. chara: 16958221, knock: 1 rub: 0
    create clsn: "data://character/ea/ea02/clsn/ea02_000.clsn".
    [Bonamik] Imported : Solvers(7), Bodies(20), Links(6), Planes(0) SM(0)
    ----------------- Kinematics(15), Constraints(0), Cones(5), Links(6), Collisions(6), Self-collisions(0)
    ----------------- ChainRoot(7), GrassInteract.(1), Possessions(0)
    [Bonamik] Start loading data://character/es/es02/physics/es02_000.bnm
    create clsn: "data://character/es/es02/clsn/es02.clsn".
    CharaResourceManager::UnloadNoAutoLoadCharaEntry : charaEntry character/ea/ea02/entry/ea02_030_rifle.ebex
    [Sound Driver] data://sound/resources/voice/16000story_v_cp01/us/story_v_cp01_90tlk_lcs_010.sax removed.
    SequenceActionGetBattleAreaStatus : battleAreaPin_が見当たりません
    [SysPackageLoadArea] >>> load end [quest/leide/scenario_ch01/qt_ch01_0040/qt_ch01_0040_04.ebex]
    >>> load completed (qt_ch01_0040_04), time=9902.309 ms
    BodyComponent : Character has no motion component.
    [WARNING]ActorControl::SetupController : CharacterEntry = 0 が見つかりません
    Actor\ActorControl.cpp(923): SEQUENCE-AIは動作しなくなりました。このコントローラは動作しません。
    BodyComponent : Character has no motion component.
    [WARNING]ActorControl::SetupController : CharacterEntry = 0 が見つかりません
    Actor\ActorControl.cpp(923): SEQUENCE-AIは動作しなくなりました。このコントローラは動作しません。
    ShaderDriver\MaterialGmtlShaderDriver.cpp(350): Missing uniform buffer for engine env parameter: cbMeshFlags
    ShaderDriver\MaterialGmtlShaderDriver.cpp(350): Missing uniform buffer for engine env parameter: cbMeshFlags
    ShaderDriver\MaterialGmtlShaderDriver.cpp(350): Missing uniform buffer for engine env parameter: cbMeshFlags
    ShaderDriver\MaterialGmtlShaderDriver.cpp(350): Missing uniform buffer for engine env parameter: cbMeshFlags
    ### called delete mappedBakedDiffuseTexture_
    ### called delete mappedBakedNormalTexture_
    ### called delete mappedBakedDiffuseTexture_
    ### called delete mappedBakedNormalTexture_
    ### called delete mappedBakedDiffuseTexture_
    ### called delete mappedBakedNormalTexture_
    ### called delete mappedBakedDiffuseTexture_
    ### called delete mappedBakedNormalTexture_
    ShaderDriver\MaterialGmtlShaderDriver.cpp(350): Missing uniform buffer for engine env parameter: cbMeshFlags
    ShaderDriver\MaterialGmtlShaderDriver.cpp(350): Missing uniform buffer for engine env parameter: cbMeshFlags
    ShaderDriver\MaterialGmtlShaderDriver.cpp(350): Missing uniform buffer for engine env parameter: cbMeshFlags
    ShaderDriver\MaterialGmtlShaderDriver.cpp(350): Missing uniform buffer for engine env parameter: cbMeshFlags
    [Sound Driver] data://sound/resources/voice/16000story_v_cp01/us/story_v_cp01_90tlk_lcs_020.sax removed.
    ShaderDriver\MaterialGmtlShaderDriver.cpp(350): Missing uniform buffer for engine env parameter: cbMeshFlags
    ShaderDriver\MaterialGmtlShaderDriver.cpp(350): Missing uniform buffer for engine env parameter: cbMeshFlags
    ShaderDriver\MaterialGmtlShaderDriver.cpp(350): Missing uniform buffer for engine env parameter: cbMeshFlags
    ShaderDriver\MaterialGmtlShaderDriver.cpp(350): Missing uniform buffer for engine env parameter: cbMeshFlags
    [Bonamik] Imported : Solvers(5), Bodies(32), Links(15), Planes(0) SM(0)
    ----------------- Kinematics(16), Constraints(2), Cones(14), Links(15), Collisions(9), Self-collisions(0)
    ----------------- ChainRoot(16), GrassInteract.(0), Possessions(0)
    [Bonamik] Start loading data://character/um/um02/physics/um02_102_hair00.bnm
    create clsn: "data://character/um/common/clsn/um00_000.clsn".
    create clsn: "data://character/common/clsn/human_camera_fade_normal.clsn".
    ShaderDriver\MaterialGmtlShaderDriver.cpp(350): Missing uniform buffer for engine env parameter: cbMeshFlags
    ShaderDriver\MaterialGmtlShaderDriver.cpp(350): Missing uniform buffer for engine env parameter: cbMeshFlags
    ShaderDriver\MaterialGmtlShaderDriver.cpp(350): Missing uniform buffer for engine env parameter: cbMeshFlags
    ShaderDriver\MaterialGmtlShaderDriver.cpp(350): Missing uniform buffer for engine env parameter: cbMeshFlags
    ### called delete mappedBakedDiffuseTexture_
    [SysPackageLoadArea] >>> load end [environment/leide/ebex/props/le_hh_diner01_model2.ebex]
    [Bonamik] Successfully add bonamik actor: 16817550
    ### called delete mappedBakedNormalTexture_
    [Sound Driver] data://sound/resources/voice/16000story_v_cp01/us/story_v_cp01_90tlk_lcs_030.sax removed.
    Actor\Component\Talk\TalkComponent.cpp(717): [LipSync] Asset can't be load. But it continues.
    create clsn: "data://environment/dungeon/props/dg_pr_nflgat02/models/dg_pr_nflgat02_typA/dg_pr_nflgat02_typA.clsn".
    [SysPackageLoadArea] >>> load end [level/world/area_leide/map_nifl_base_leid_01/nifl_base_leid_01_prop_middel.ebex]
    Ambient\AmbientSmartLocationBase.cpp(109): SmartLocation: Cannot use script emitter: no script Ids supplied.
    Ambient\AmbientSmartLocationBase.cpp(109): SmartLocation: Cannot use script emitter: no script Ids supplied.
    Ambient\AmbientSmartLocationBase.cpp(109): SmartLocation: Cannot use script emitter: no script Ids supplied.
    Ambient\AmbientSmartLocationBase.cpp(109): SmartLocation: Cannot use script emitter: no script Ids supplied.
    [SysPackageLoadArea] >>> load end [environment/world/ebex/leide/leide_l/signboard/le_l_signboard_north.ebex]
    DeserializeDiff(Prefab差分反映) : string overwritten for labelName_ : (ItemPath)area_leide.area_le_share_env.area_leide_l.le_l_niflgate.le_l_northgate.le_l_northgate_middle.item.int_gather_treasure10.interaction.[6]

    DeserializeDiff(Prefab差分反映) : string overwritten for labelName_ : (ItemPath)area_leide.area_le_share_env.area_leide_l.le_l_niflgate.le_l_northgate.le_l_northgate_middle.item.int_gather_treasure11.interaction.[6]

    DeserializeDiff(Prefab差分反映) : string overwritten for labelName_ : (ItemPath)area_leide.area_le_share_env.area_leide_l.le_l_niflgate.le_l_northgate.le_l_northgate_middle.item.int_gather_treasure12.interaction.[6]

    Vehicle Engine RPM Down Check Rate sp 30.730692, t 0.284543 rpm,1347.845947
    Platform Available MemorySize=4204589485 File=161 Revision=1138403
    [SysPackageLoadArea] >>> request unload [environment/world/ebex/leide/leide_m/le_valley_detail.ebex]
    [SysPackageLoadArea] --- unload --- : environment/world/ebex/leide/leide_m/le_valley_detail.ebex
    [SysPackageLoadArea] >>> load end [environment/world/ebex/leide/leide_l/le_l_northgate_middle.ebex]
    [Sound Driver] data://sound/resources/voice/16000story_v_cp01/us/story_v_cp01_90tlk_lcs_040.sax removed.
    [Quest] OnActivateEventStartProgress(WAIT_SET_NEXT_PROGRESS_STATE) questId(16882972:) progressId(16882900:)
    IO\AsyncFileManager.cpp(905): perhaps async decompress error : D:\Giochi\FINAL FANTASY XV\datas\environment\leide\props\le_pr_gqbuild1\sourceimages\autoexternal.earc
    IO\AsyncFileManager.cpp(905): perhaps async decompress error : D:\Giochi\FINAL FANTASY XV\datas\environment\leide\props\le_pr_gqbuild1\sourceimages\autoexternal.earc
    [Sound Driver] data://sound/resources/voice/16000story_v_cp01/us/story_v_cp01_90tlk_lcs_050.sax removed.
    [Sound Driver] data://sound/resources/voice/16000story_v_cp01/us/story_v_cp01_90tlk_lcs_060.sax removed.
    ### called delete mappedBakedDiffuseTexture_
    ### called delete mappedBakedNormalTexture_
    ShaderDriver\MaterialGmtlShaderDriver.cpp(350): Missing uniform buffer for engine env parameter: cbMeshFlags
    ShaderDriver\MaterialGmtlShaderDriver.cpp(350): Missing uniform buffer for engine env parameter: cbMeshFlags
    ShaderDriver\MaterialGmtlShaderDriver.cpp(350): Missing uniform buffer for engine env parameter: cbMeshFlags
    ShaderDriver\MaterialGmtlShaderDriver.cpp(350): Missing uniform buffer for engine env parameter: cbMeshFlags
    ### called delete mappedBakedDiffuseTexture_
    ### called delete mappedBakedNormalTexture_
    [Sound Driver] data://sound/resources/voice/16000story_v_cp01/us/story_v_cp01_90tlk_lcs_070.sax removed.
    [Bonamik] Successfully add bonamik actor: 16836943
    [Bonamik] Successfully add bonamik actor: 16836943
    ### called delete mappedBakedDiffuseTexture_
    ### called delete mappedBakedNormalTexture_
    ShaderDriver\MaterialGmtlShaderDriver.cpp(350): Missing uniform buffer for engine env parameter: cbMeshFlags
    ShaderDriver\MaterialGmtlShaderDriver.cpp(350): Missing uniform buffer for engine env parameter: cbMeshFlags
    ShaderDriver\MaterialGmtlShaderDriver.cpp(350): Missing uniform buffer for engine env parameter: cbMeshFlags
    ShaderDriver\MaterialGmtlShaderDriver.cpp(350): Missing uniform buffer for engine env parameter: cbMeshFlags
    [Sound Driver] data://sound/resources/voice/16000story_v_cp01/us/story_v_cp01_90tlk_lcs_080.sax removed.
    ShaderDriver\MaterialGmtlShaderDriver.cpp(350): Missing uniform buffer for engine env parameter: cbMeshFlags
    ShaderDriver\MaterialGmtlShaderDriver.cpp(350): Missing uniform buffer for engine env parameter: cbMeshFlags
    ShaderDriver\MaterialGmtlShaderDriver.cpp(350): Missing uniform buffer for engine env parameter: cbMeshFlags
    ShaderDriver\MaterialGmtlShaderDriver.cpp(350): Missing uniform buffer for engine env parameter: cbMeshFlags
    [SysPackageLoadArea] >>> request unload [environment/world/ebex/leide/leide_m/le_motel_detail.ebex]
    [SysPackageLoadArea] --- unload --- : environment/world/ebex/leide/leide_m/le_motel_detail.ebex
    ShaderDriver\MaterialGmtlShaderDriver.cpp(350): Missing uniform buffer for engine env parameter: cbMeshFlags
    ShaderDriver\MaterialGmtlShaderDriver.cpp(350): Missing uniform buffer for engine env parameter: cbMeshFlags
    [SysPackageLoadArea] >>> request unload [environment/world/ebex/leide/leide_l/camp/04_Vennaugh.ebex]
    [SysPackageLoadArea] >>> request unload [environment/world/ebex/leide/leide_l/le_l_northgate_middle.ebex]
    [SysPackageLoadArea] >>> request unload [environment/leide/ebex/props/le_hh_diner01_model2.ebex]
    ### called delete mappedBakedDiffuseTexture_
    ### called delete mappedBakedNormalTexture_
    ### called delete mappedBakedDiffuseTexture_
    [SysPackageLoadArea] --- unload --- : environment/world/ebex/leide/leide_l/camp/04_Vennaugh.ebex
    ### called delete mappedBakedNormalTexture_
    [SysPackageLoadArea] >>> request load [environment/leide/ebex/world/ruinedtown/le_rt_a_road_detail.ebex] : initialMode=0
    [SysPackageLoadArea] --- unload --- : environment/world/ebex/leide/leide_l/le_l_northgate_middle.ebex
    [SysPackageLoadArea] >>> request unload [environment/world/ebex/leide/leide_m/danger/le_danger_a_light_gi.ebex]
    [SysPackageLoadArea] --- unload --- : environment/leide/ebex/props/le_hh_diner01_model2.ebex
    [SysPackageLoadArea] --- unload --- : environment/world/ebex/leide/leide_m/danger/le_danger_a_light_gi.ebex
    [SysPackageLoadArea] +++ load +++ : reqIndex=0, environment/leide/ebex/world/ruinedtown/le_rt_a_road_detail.ebex
    [SysPackageLoadArea] >>> request load [level/world/area_leide/map_nifl_base_leid_02/nifl_base_leid_02_prop_detail.ebex] : initialMode=0
    [SysPackageLoadArea] >>> request unload [environment/world/ebex/leide/leide_m/danger/le_danger_c_detail.ebex]
    [Sound Driver] data://sound/resources/voice/16000story_v_cp01/us/story_v_cp01_90tlk_lcs_090.sax removed.
    [SysPackageLoadArea] >>> request unload [environment/world/ebex/leide/leide_l/camp/35_Pallebram_detail.ebex]
    [SysPackageLoadArea] --- unload --- : environment/world/ebex/leide/leide_l/camp/35_Pallebram_detail.ebex
    [SysPackageLoadArea] --- unload --- : environment/world/ebex/leide/leide_m/danger/le_danger_c_detail.ebex
    [SysPackageLoadArea] +++ load +++ : preLoad : reqIndex=0, level/world/area_leide/map_nifl_base_leid_02/nifl_base_leid_02_prop_detail.ebex
    [SysPackageLoadArea] >>> request unload [environment/world/ebex/leide/leide_m/oldtunnel/le_oldtunnel_south.ebex]
    [SysPackageLoadArea] --- unload --- : environment/world/ebex/leide/leide_m/oldtunnel/le_oldtunnel_south.ebex
    Platform Available MemorySize=4301584680 File=150 Revision=1138403
    [SysPackageLoadArea] >>> load end [environment/leide/ebex/world/ruinedtown/le_rt_a_road_detail.ebex]
    ShaderDriver\MaterialGmtlShaderDriver.cpp(350): Missing uniform buffer for engine env parameter: cbMeshFlags
    ShaderDriver\MaterialGmtlShaderDriver.cpp(350): Missing uniform buffer for engine env parameter: cbMeshFlags
    ### called delete mappedBakedDiffuseTexture_
    ### called delete mappedBakedNormalTexture_
    ### called delete mappedBakedDiffuseTexture_
    ### called delete mappedBakedNormalTexture_
    [SysPackageLoadArea] >>> load end [level/world/area_leide/map_nifl_base_leid_02/nifl_base_leid_02_prop_detail.ebex]
    [SysPackageLoadArea] >>> request unload [environment/world/ebex/leide/leide_l/signboard/le_l_signboard_north.ebex]
    ShaderDriver\MaterialGmtlShaderDriver.cpp(350): Missing uniform buffer for engine env parameter: cbMeshFlags
    ShaderDriver\MaterialGmtlShaderDriver.cpp(350): Missing uniform buffer for engine env parameter: cbMeshFlags
    [SysPackageLoadArea] --- unload --- : environment/world/ebex/leide/leide_l/signboard/le_l_signboard_north.ebex
    SequenceActionEventScriptStart : シーン成功終了(scene : )

    [SysPackageLoadArea] >>> request unload [environment/world/ebex/leide/leide_m/oldtunnel/le_oldtunnel_north.ebex]
    [Sound Driver] data://sound/resources/voice/16000story_v_cp01/us/story_v_cp01_90tlk_lcs_100.sax removed.
    [SysPackageLoadArea] --- unload --- : environment/world/ebex/leide/leide_m/oldtunnel/le_oldtunnel_north.ebex
    [SysPackageLoadArea] >>> request unload [level/world/area_leide/map_nifl_base_leid_01/nifl_base_leid_01_prop_middel.ebex]
    [SysPackageLoadArea] --- unload --- : level/world/area_leide/map_nifl_base_leid_01/nifl_base_leid_01_prop_middel.ebex
    [SysPackageLoadArea] >>> request unload [environment/world/ebex/leide/leide_l/camp/30_Fayemoor_detail.ebex]
    [SysPackageLoadArea] --- unload --- : environment/world/ebex/leide/leide_l/camp/30_Fayemoor_detail.ebex
    [HostFile]open. D:\Giochi\FINAL FANTASY XV\datas\sound\resources\20001music2\jp\bgm_nifu_shinko.win.mab

    [DrawThread]A spike(200ms) is detected on main thread.
    ShaderDriver\MaterialGmtlShaderDriver.cpp(350): Missing uniform buffer for engine env parameter: cbMeshFlags
    ShaderDriver\MaterialGmtlShaderDriver.cpp(350): Missing uniform buffer for engine env parameter: cbMeshFlags
    ### called delete mappedBakedDiffuseTexture_
    ### called delete mappedBakedNormalTexture_
    ### called delete mappedBakedDiffuseTexture_
    ### called delete mappedBakedNormalTexture_
    ### called delete mappedBakedDiffuseTexture_
    ### called delete mappedBakedNormalTexture_
    ### called delete mappedBakedDiffuseTexture_
    ### called delete mappedBakedNormalTexture_
    [SysPackageLoadArea] >>> request unload [quest/battle_level/ch02c_adaman/ch02c_adaman_011.ebex]
    MapPackage::SetActorListVisible : visible=1, path=quest/battle_level/ch02c_adaman/ch02c_adaman_011_lod.ebex, listCount=1
    AreaManager::SetMapLodAcotrListVisible : not found : quest/battle_level/ch02c_adaman/ch02c_adaman_011_lod.ebex
    [SysPackageLoadArea] --- unload --- : quest/battle_level/ch02c_adaman/ch02c_adaman_011.ebex
    [SysPackageLoadArea] >>> request load [environment/leide/ebex/world/ruinedtown/le_rt_a_light_gi.ebex] : initialMode=0
    [SysPackageLoadArea] +++ load +++ : reqIndex=0, environment/leide/ebex/world/ruinedtown/le_rt_a_light_gi.ebex
    [SysPackageLoadArea] >>> request unload [environment/world/ebex/leide/leide_m/ParkingPoint/le_ParkingPoint04_detail.ebex]
    [SysPackageLoadArea] --- unload --- : environment/world/ebex/leide/leide_m/ParkingPoint/le_ParkingPoint04_detail.ebex
    [SysPackageLoadArea] >>> request unload [environment/world/ebex/leide/leide_m/ParkingPoint/le_ParkingPoint05_detail.ebex]
    [SysPackageLoadArea] --- unload --- : environment/world/ebex/leide/leide_m/ParkingPoint/le_ParkingPoint05_detail.ebex
    ShaderDriver\MaterialGmtlShaderDriver.cpp(350): Missing uniform buffer for engine env parameter: cbMeshFlags
    ShaderDriver\MaterialGmtlShaderDriver.cpp(350): Missing uniform buffer for engine env parameter: cbMeshFlags
    ShaderDriver\MaterialGmtlShaderDriver.cpp(350): Missing uniform buffer for engine env parameter: cbMeshFlags
    ShaderDriver\MaterialGmtlShaderDriver.cpp(350): Missing uniform buffer for engine env parameter: cbMeshFlags
    ### called delete mappedBakedDiffuseTexture_
    ### called delete mappedBakedNormalTexture_
    ### called delete mappedBakedDiffuseTexture_
    ### called delete mappedBakedNormalTexture_
    ### called delete mappedBakedDiffuseTexture_
    ### called delete mappedBakedNormalTexture_
    [SysPackageLoadArea] >>> load end [environment/leide/ebex/world/ruinedtown/le_rt_a_light_gi.ebex]
    [SysPackageLoadArea] >>> request unload [environment/world/ebex/leide/leide_m/le_longwy_detail.ebex]
    [SysPackageLoadArea] --- unload --- : environment/world/ebex/leide/leide_m/le_longwy_detail.ebex
    [SysPackageLoadArea] >>> request load [environment/leide/ebex/world/ruinedtown/le_rt_a_fishing_detail.ebex] : initialMode=0
    [SysPackageLoadArea] +++ load +++ : reqIndex=0, environment/leide/ebex/world/ruinedtown/le_rt_a_fishing_detail.ebex
    ShaderDriver\MaterialGmtlShaderDriver.cpp(350): Missing uniform buffer for engine env parameter: cbMeshFlags
    ShaderDriver\MaterialGmtlShaderDriver.cpp(350): Missing uniform buffer for engine env parameter: cbMeshFlags
    ShaderDriver\MaterialGmtlShaderDriver.cpp(350): Missing uniform buffer for engine env parameter: cbMeshFlags
    ShaderDriver\MaterialGmtlShaderDriver.cpp(350): Missing uniform buffer for engine env parameter: cbMeshFlags
    [SysPackageLoadArea] >>> request unload [environment/cleigne/ebex/map_cl_m_arch_lod.ebex]
    ### called delete mappedBakedDiffuseTexture_
    ### called delete mappedBakedNormalTexture_
    [SysPackageLoadArea] --- unload --- : environment/cleigne/ebex/map_cl_m_arch_lod.ebex
    [SysPackageLoadArea] >>> load end [environment/leide/ebex/world/ruinedtown/le_rt_a_fishing_detail.ebex]
    [SysPackageLoadArea] >>> request unload [level/world/area_cleigne/map_cl_gs_a_lod1.ebex]
    [SysPackageLoadArea] --- unload --- : level/world/area_cleigne/map_cl_gs_a_lod1.ebex
    ShaderDriver\MaterialGmtlShaderDriver.cpp(350): Missing uniform buffer for engine env parameter: cbMeshFlags
    ShaderDriver\MaterialGmtlShaderDriver.cpp(350): Missing uniform buffer for engine env parameter: cbMeshFlags
    ShaderDriver\MaterialGmtlShaderDriver.cpp(350): Missing uniform buffer for engine env parameter: cbMeshFlags
    ShaderDriver\MaterialGmtlShaderDriver.cpp(350): Missing uniform buffer for engine env parameter: cbMeshFlags
    ### called delete mappedBakedDiffuseTexture_
    ### called delete mappedBakedDiffuseTexture_
    ### called delete mappedBakedNormalTexture_
    ### called delete mappedBakedNormalTexture_
    [SysPackageLoadArea] >>> request unload [environment/world/ebex/leide/leide_l/camp/03_Entethina_detail.ebex]
    [SysPackageLoadArea] --- unload --- : environment/world/ebex/leide/leide_l/camp/03_Entethina_detail.ebex
    Platform Available MemorySize=4290667046 File=138 Revision=1138403
    ShaderDriver\MaterialGmtlShaderDriver.cpp(350): Missing uniform buffer for engine env parameter: cbMeshFlags
    ShaderDriver\MaterialGmtlShaderDriver.cpp(350): Missing uniform buffer for engine env parameter: cbMeshFlags
    ShaderDriver\MaterialGmtlShaderDriver.cpp(350): Missing uniform buffer for engine env parameter: cbMeshFlags
    ShaderDriver\MaterialGmtlShaderDriver.cpp(350): Missing uniform buffer for engine env parameter: cbMeshFlags
    ### called delete mappedBakedDiffuseTexture_
    ### called delete mappedBakedNormalTexture_
    SequenceActionEventScriptStart : シーン実行中(scene : 16950215)

    [SysPackageLoadArea] >>> request load [environment/leide/ebex/world/ruinedtown/le_rt_a_dungeon_detail.ebex] : initialMode=0
    [SysPackageLoadArea] +++ load +++ : reqIndex=0, environment/leide/ebex/world/ruinedtown/le_rt_a_dungeon_detail.ebex
    [SysPackageLoadArea] >>> request unload [environment/world/ebex/leide/leide_m/danger/le_danger_c_middel.ebex]
    [SysPackageLoadArea] --- unload --- : environment/world/ebex/leide/leide_m/danger/le_danger_c_middel.ebex
    [SysPackageLoadArea] >>> request load [environment/leide/ebex/world/ruinedtown/le_rt_a_pt01_40_detail.ebex] : initialMode=0
    [SysPackageLoadArea] +++ load +++ : preLoad : reqIndex=0, environment/leide/ebex/world/ruinedtown/le_rt_a_pt01_40_detail.ebex
    [SysPackageLoadArea] >>> load end [environment/leide/ebex/world/ruinedtown/le_rt_a_dungeon_detail.ebex]
    ShaderDriver\MaterialGmtlShaderDriver.cpp(350): Missing uniform buffer for engine env parameter: cbMeshFlags
    ShaderDriver\MaterialGmtlShaderDriver.cpp(350): Missing uniform buffer for engine env parameter: cbMeshFlags
    ShaderDriver\MaterialGmtlShaderDriver.cpp(350): Missing uniform buffer for engine env parameter: cbMeshFlags
    ShaderDriver\MaterialGmtlShaderDriver.cpp(350): Missing uniform buffer for engine env parameter: cbMeshFlags
    [SysPackageLoadArea] >>> request unload [environment/world/ebex/leide/leide_m/le_motel_middel.ebex]
    ### called delete mappedBakedDiffuseTexture_
    ### called delete mappedBakedNormalTexture_
    [SysPackageLoadArea] --- unload --- : environment/world/ebex/leide/leide_m/le_motel_middel.ebex
    [Sound Driver] data://sound/resources/voice/17000level_v_cp01/us/level_v_cp01_04_talk011_01.sax removed.
    [SysPackageLoadArea] >>> request unload [environment/world/ebex/leide/leide_l/camp/34_Merrioth_detail.ebex]
    [SysPackageLoadArea] >>> request unload [level/world/area_cleigne/map_cl_ch_a_lod1.ebex]
    [SysPackageLoadArea] --- unload --- : environment/world/ebex/leide/leide_l/camp/34_Merrioth_detail.ebex
    [SysPackageLoadArea] --- unload --- : level/world/area_cleigne/map_cl_ch_a_lod1.ebex
    [SysPackageLoadArea] >>> request unload [environment/world/ebex/leide/leide_m/danger/le_danger_a_detail.ebex]
    [SysPackageLoadArea] --- unload --- : environment/world/ebex/leide/leide_m/danger/le_danger_a_detail.ebex
    [SysPackageLoadArea] >>> load end [environment/leide/ebex/world/ruinedtown/le_rt_a_pt01_40_detail.ebex]
    [SysPackageLoadArea] >>> request load [quest/leide/scenario_ch01/qt_ch01_0040/qt_ch01_0040_vfx.ebex] : initialMode=0
    [SysPackageLoadArea] +++ load +++ : reqIndex=0, quest/leide/scenario_ch01/qt_ch01_0040/qt_ch01_0040_vfx.ebex
    [SysPackageLoadArea] >>> request unload [environment/world/ebex/leide/leide_m/danger/le_danger_b_middel.ebex]
    [SysPackageLoadArea] >>> load end [quest/leide/scenario_ch01/qt_ch01_0040/qt_ch01_0040_vfx.ebex]
    [SysPackageLoadArea] --- unload --- : environment/world/ebex/leide/leide_m/danger/le_danger_b_middel.ebex
    [Sound Driver] data://sound/resources/voice/17000level_v_cp01/us/level_v_cp01_04_talk011_02.sax removed.
    [SysPackageLoadArea] >>> request unload [environment/world/ebex/leide/leide_m/le_meadow_detail.ebex]
    ### called delete mappedBakedDiffuseTexture_
    [SysPackageLoadArea] --- unload --- : environment/world/ebex/leide/leide_m/le_meadow_detail.ebex
    ShaderDriver\MaterialGmtlShaderDriver.cpp(350): Missing uniform buffer for engine env parameter: cbMeshFlags
    ### called delete mappedBakedNormalTexture_
    ### called delete mappedBakedDiffuseTexture_
    ### called delete mappedBakedNormalTexture_
    ### called delete mappedBakedDiffuseTexture_
    ### called delete mappedBakedNormalTexture_
    ### called delete mappedBakedDiffuseTexture_
    ### called delete mappedBakedNormalTexture_
    ### called delete mappedBakedDiffuseTexture_
    ### called delete mappedBakedNormalTexture_
    ### called delete mappedBakedDiffuseTexture_
    ### called delete mappedBakedNormalTexture_
    [SysPackageLoadArea] >>> request unload [environment/leide/ebex/world/le_bl_a_detail.ebex]
    ### called delete mappedBakedDiffuseTexture_
    ### called delete mappedBakedNormalTexture_
    [SysPackageLoadArea] --- unload --- : environment/leide/ebex/world/le_bl_a_detail.ebex
    ShaderDriver\MaterialGmtlShaderDriver.cpp(350): Missing uniform buffer for engine env parameter: cbMeshFlags
    ### called delete mappedBakedDiffuseTexture_
    [SysPackageLoadArea] >>> request unload [level/world/area_leide/map_leide_hammer_head_a.ebex]
    ### called delete mappedBakedNormalTexture_
    ### called delete mappedBakedDiffuseTexture_
    MapPackage::SetActorListVisible : visible=1, path=level/world/area_leide/map_le_ha_lod1.ebex, listCount=15
    AreaManager::SetMapLodAcotrListVisible : not found : level/world/area_leide/map_le_ha_lod1.ebex
    ### called delete mappedBakedNormalTexture_
    Menu\Impl\MapMenuEntityBase.cpp(142): !IsMenuOpened()
    SequenceActionSetVehicleAmbientManager::SET_PARAM_TABLE_AREA_TYPE AreaID 16861721, frame 24400, Value = false
    Ambient\AmbientManager.cpp(762): AmbientManager::ReleaseCharEntry : Cannot find file name in archtype :
    Ambient\AmbientManager.cpp(762): AmbientManager::ReleaseCharEntry : Cannot find file name in archtype :
    Ambient\AmbientManager.cpp(762): AmbientManager::ReleaseCharEntry : Cannot find file name in archtype :
    Ambient\AmbientManager.cpp(762): AmbientManager::ReleaseCharEntry : Cannot find file name in archtype :
    Ambient\AmbientManager.cpp(762): AmbientManager::ReleaseCharEntry : Cannot find file name in archtype :
    Ambient\AmbientManager.cpp(762): AmbientManager::ReleaseCharEntry : Cannot find file name in archtype :
    Ambient\AmbientManager.cpp(762): AmbientManager::ReleaseCharEntry : Cannot find file name in archtype :
    Ambient\AmbientManager.cpp(762): AmbientManager::ReleaseCharEntry : Cannot find file name in archtype :
    CharaResourceManager::UnloadNoAutoLoadCharaEntry : charaEntry character/pr/pr01/entry/pr01_014.ebex
    CharaResourceManager::UnloadNoAutoLoadCharaEntry : charaEntry character/pf/pf11/entry/pf11_010.ebex
    CharaResourceManager::UnloadNoAutoLoadCharaEntry : charaEntry character/pf/pf11/entry/pf11_030.ebex
    CharaResourceManager::UnloadNoAutoLoadCharaEntry : charaEntry character/pr/pr02/entry/pr02_008.ebex
    CharaResourceManager::UnloadNoAutoLoadCharaEntry : charaEntry character/pr/pr02/entry/pr02_010.ebex
    [SysPackageLoadArea] --- unload --- : level/world/area_leide/map_leide_hammer_head_a.ebex
    [SysPackageLoadArea] >>> request unload clean empty data [level/world/worldshare/town/mobhunt/pr08_41.ebex]
    [Sound Driver] data://sound/resources/voice/17000level_v_cp01/us/level_v_cp01_04_talk011_03.sax removed.
    [SysPackageLoadArea] executeUnload : already unloaded : entityPackage == nullptr : [level/world/worldshare/town/mobhunt/pr08_41.ebex]
    [SysPackageLoadArea] --- unload --- : level/world/worldshare/town/mobhunt/pr08_41.ebex
    [Sound Driver] data://sound/resources/06101se_props/jp/radio_on.sax removed.
    [Sound Driver] data://sound/resources/06101se_props/jp/radio_off.sax removed.
    [Sound Driver] data://sound/resources/05103se_city_lestallum/jp/cutlery.sax removed.
    [Sound Driver] data://sound/resources/05141se_world_leide_motel/jp/scarp.sax removed.
    [Sound Driver] data://sound/resources/00001se_ui/jp/mobhunt_lankup.sax removed.
    [Sound Driver] data://sound/resources/00001se_ui/jp/mapicon.sax removed.
    [Sound Driver] data://sound/resources/03021se_ma09/jp/se_ma09.sax removed.
    [Sound Driver] data://sound/resources/voice/14004ai_party_car/us/ai_party_car_first_flight_02_01.sax removed.
    [Sound Driver] data://sound/resources/voice/14004ai_party_car/us/ai_party_car_switching_02.sax removed.
    [Sound Driver] data://sound/resources/voice/14004ai_party_car/us/ai_party_car_repair_01.sax removed.
    [Sound Driver] data://sound/resources/voice/14004ai_party_car/us/ai_party_car_wrecker_07.sax removed.
    [Sound Driver] data://sound/resources/voice/17024level_v_nox00/us/level_v_nox00_ai_party_car_first_drive_01.sax removed.
    [Sound Driver] data://sound/resources/voice/14004ai_party_car/us/ai_party_car_customize_20.sax removed.
    [Sound Driver] data://sound/resources/voice/14004ai_party_car/us/ai_party_car_repair_03.sax removed.
    [Sound Driver] data://sound/resources/voice/14004ai_party_car/us/ai_party_car_repair_02.sax removed.
    [Sound Driver] data://sound/resources/voice/14004ai_party_car/us/ai_party_car_switching_01.sax removed.
    [Sound Driver] data://sound/resources/voice/14004ai_party_car/us/ai_party_car_repair_04.sax removed.
    [Sound Driver] data://sound/resources/voice/14004ai_party_car/us/ai_party_car_customize_24.sax removed.
    [Sound Driver] data://sound/resources/voice/14004ai_party_car/us/ai_party_car_first_flight_01_01.sax removed.
    [Sound Driver] data://sound/resources/07046car_systemevent/jp/refuel_take.sax removed.
    [Sound Driver] data://sound/resources/07046car_systemevent/jp/refuel_put.sax removed.
    [Sound Driver] data://sound/resources/07046car_systemevent/jp/clap.sax removed.
    [Sound Driver] data://sound/resources/voice/14004ai_party_car/us/ai_party_car_refuel_001_01.sax removed.
    [Sound Driver] data://sound/resources/voice/14004ai_party_car/us/ai_party_car_engine_check_02.sax removed.
    ShaderDriver\MaterialGmtlShaderDriver.cpp(350): Missing uniform buffer for engine env parameter: cbMeshFlags
    [Sound Driver] data://sound/resources/voice/17000level_v_cp01/us/level_v_cp01_04_talk011_04.sax removed.
    ### called delete mappedBakedDiffuseTexture_
    ShaderDriver\MaterialGmtlShaderDriver.cpp(350): Missing uniform buffer for engine env parameter: cbMeshFlags
    ### called delete mappedBakedNormalTexture_
    ### called delete mappedBakedDiffuseTexture_
    ### called delete mappedBakedNormalTexture_
    CharaResourceManager::RegisterIndependentCharaEntry : character/ep/ep04/entry/ep04_000_mine.ebex
    CharaResourceManager::RegisterIndependentCharaEntry : character/ep/ep04/entry/ep04_000_mineconfu.ebex
    CharaResourceManager::RegisterIndependentCharaEntry : character/ep/ep04/entry/ep04_000_minestone.ebex
    CharaResourceManager::RegisterIndependentCharaEntry : character/ep/ep04/entry/ep04_000_minetode.ebex
    CharaResourceManager::RegisterIndependentCharaEntry : character/ep/ep04/entry/ep04_000_mine.ebex
    CharaResourceManager::RegisterIndependentCharaEntry : character/ep/ep04/entry/ep04_000_mineconfu.ebex
    CharaResourceManager::RegisterIndependentCharaEntry : character/ep/ep04/entry/ep04_000_minestone.ebex
    CharaResourceManager::RegisterIndependentCharaEntry : character/ep/ep04/entry/ep04_000_minetode.ebex
    [Bonamik] Successfully add bonamik actor: 16930385
    [Bonamik] Successfully add bonamik actor: 16930385
    [Bonamik] Successfully add bonamik actor: 16817550
    [Bonamik] Successfully add bonamik actor: 16819745
    [Bonamik] Successfully add bonamik actor: 16817550
    [Bonamik] Successfully add bonamik actor: 16857004
    [Bonamik] Successfully add bonamik actor: 16857004
    [Bonamik] Successfully add bonamik actor: 16857004
    [Bonamik] Successfully add bonamik actor: 16857004
    [Bonamik] Successfully add bonamik actor: 16857004
    [Bonamik] Successfully add bonamik actor: 16857004
    [Bonamik] Successfully add bonamik actor: 16857004
    [Bonamik] Successfully add bonamik actor: 16857004
    [Bonamik] Successfully add bonamik actor: 16857004
    [Bonamik] Successfully add bonamik actor: 16857004
    [Bonamik] Successfully add bonamik actor: 16857004
    [Bonamik] Successfully add bonamik actor: 16857004
    [Bonamik] Successfully add bonamik actor: 16857004
    [Bonamik] Successfully add bonamik actor: 16857004
    [Bonamik] Successfully add bonamik actor: 16857004
    [Bonamik] Successfully add bonamik actor: 16857004
    [Bonamik] Successfully add bonamik actor: 16857004
    [Bonamik] Successfully add bonamik actor: 16857004
    [Bonamik] Successfully add bonamik actor: 16857004
    [Bonamik] Successfully add bonamik actor: 16817550
    [Bonamik] Successfully add bonamik actor: 16817550
    Phase LOADING asset data://navimesh/level/world/worldshare/worldshare/filtered_in/data_45_27/mesh_6_enemy_l5__0_remesh.nav exceeds time budget: 8503.351 ms (800.000 ms max)
    例外が発生しました。
    (この情報はテキストに貼り付けできます。)
    reBlack : Mar 12 2018 23:27:59 revision : 1138403
    --------------
    Program Address=0x00007FFE6AC207BC
    Exception=c0000005:EXCEPTION_ACCESS_VIOLATION
    スレッドが、アクセス権のない仮想アドレスからの読み込み、またはこのアドレスへの書き込みを行おうとしました。
    --------------
    Text log: dump_win\MyPc-reBlack-20180324-171954.txt
    Core Dump: dump_win\MyPc-reBlack-20180324-171954.dmp
    --------------
    StackTrace count[10]
    addr[0x00007FFE6AC207BC] : symbol[XdxQueryTlsLookupTable]
    addr[0x00007FFE6B368AFA] : symbol[AmdDxGsaFreeCompiledShader]
    addr[0x00007FFE6AC2433E] : symbol[XdxQueryTlsLookupTable]
    addr[0x00007FFE6B2FD03D] : symbol[AmdDxGsaFreeCompiledShader]
    addr[0x00007FFE6B2FD346] : symbol[AmdDxGsaFreeCompiledShader]
    addr[0x00007FFE6B2FD509] : symbol[AmdDxGsaFreeCompiledShader]
    addr[0x00007FFE6B31EF1F] : symbol[AmdDxGsaFreeCompiledShader]
    addr[0x00007FFE6B45DF88] : symbol[AmdLiquidVrD3D11WrapDeviceContext]
    addr[0x00007FFE789B1FE4] : symbol[BaseThreadInitThunk]
    addr[0x00007FFE78D8EFC1] : symbol[RtlUserThreadStart]


    Ho provato di tutto ma continua a crashare...sono gia 6 volte che tento invanamente

    ciao mr.slash

    avevo lo stesso problema sono i driver amd i 18.3.3 passa ai driver 18.3.2 e non ti crashera piu

    Ok, grazie...ti faccio sapere se funziona anche con me
2454 replies since 9/6/2012
.